When you turn on Generate Mapping Coordinates for an object, the coordinates use map channel 1. You can assign new map channels with new mapping coordinates by applying a to the object. Map channel values can range from 1 to 99.
Left: Scene uses different map channels to place different copies of the same maps in different locations.
Right: The three maps used to create the streets and the traffic markers painted on them
A map's map channel value identifies which of an object's mapping coordinates to use. Different map channels allow maps for the same object to use different coordinates. For example, you might use one channel for and a different one for . Map channels also let different maps use different coordinates within a , a , or a material.
Different map channels can have different U and V tiling values, different U and V offsets, and so on. In the UVW Map modifier, you can also set different map channels to have different mapping types (planar, cylindrical, spherical, and so on).
If you apply a map that uses a certain map channel to an object that has no mapping coordinates for that channel, the map doesn't appear on the object. When you render, a dialog appears to warn you of the problem. The dialog lists the map channel and the object name.