The Track View hierarchy,
as displayed in the Controller window, follows the traditional example
of organizational headings in an outline. The highest levels of
the hierarchy represent the main groupings in 3ds Max Design of Sound,
Environment, Materials, Render Effects, and Objects. Lower levels
of the hierarchy progress through the details of your scene, such
as individual materials, material maps, and map parameters.
Each type of item in
the Track View Hierarchy List is represented by an icon. You can
use these icons to quickly identify what each item represents.
The World icon represents
the root of the scene hierarchy.
Indicate sound parameters. 3ds Max Design provides
only one sound source in Track View.
Indicates material definitions.
All branches below a material definition are part of that material.
Because a material can be composed of multiple materials it is possible
to have nested material definitions in Track View. Icons also appear
in an object's modifier branch when a material is assigned to an
Indicates map definitions.
All branches below a map definition are part of that map. This includes
values used by parametric maps and other map definition that are
part of a map tree.
Indicates objects in
the scene. Branches below the square icon contain linked descendents
of the object. Branches below the circle icon beside a yellow cube contain
transforms and modifications applied to the object.
Indicate modified objects and
Space Warp bindings. Branches below a modifier contain the modifier's
sub-objects and parameters.
Indicate animation controllers.
Controllers are the animation workhorses of Track View. They contain
the animated values for all parameters and are the only item in
the Hierarchy list that can have a track containing keys. Every
controller has its own individual icon. Some examples:
- Position controller
- Rotation controller
- Scale controller
Certain types of controllers
can contain other controllers. Examples of these are Transform Controllers
and List Controllers.