Track View Controller Window
The Track View Controller
window displays all elements in your scene in a hierarchical fashion.
You highlight items in
the Hierarchy list to:
- Designate object and track labels for
Track View operations.
- Select objects in the scene.
- Designate materials and maps when working
in the Material Editor.
- Navigate the modifier stack in the Modify panel.
To select objects in the scene using
the Track View Controller window:
- Do one of the following to select the
- Click an object's icon to select a single
- Double-click a parent object's icon to
select an object and its descendants.
- Do one of the following to select additional
- Press Shift and
click an object icon to select all objects between the object and
the previously selected object.
- Press Ctrl and
click an object icon to add (or remove) the object to the selection.
When objects are selected
in the scene, their icons are also highlighted in Track View.
All objects in your scene
are always displayed in Track View. However, selecting object icons
in Track View follows the same rules as selecting objects in the
- You can't select the icon of a hidden
- You can't select the icon of a frozen
- If you select the icon of an object that
is part of a closed group, the group icon and all the objects in
the group are selected.
To select and deselect item labels by
- Select the first item by clicking its
- Do one of the following to add or subtract
from the selection:
- Press Shift and
click an item label to select all items between the item and the
previously selected item.
- Press Ctrl and
click an item label to add (or remove) that item to the selection.
- Press Alt and
click an item label to select all item labels in the column.
Right-clicking an item
displays a right-click menu for globally selecting items in the
To select items in the Controller window
with the right-click menu:
To select a material or map as the active
material in the Material Editor:
- Open the Material Editor.
- Open the Medit Materials branch in the
Hierarchy list of the Controller window and select a material.
The selected material
becomes the active item in the Material Editor. This is one way
to navigate and select a material for editing.
Example: To navigate the modifier stack
in the Modify panel:
- Create a cylinder.
- On the Modify panel, add a Bend
and a Twist modifier to the cylinder.
- In the Track View controller window,
expand the Cylinder branch.
- Expand the Modified Object branch.
- Click the icon of the Twist modifier.
The Twist modifier is
displayed on the Modify panel.
- Click the icon of the Bend modifier in
the Hierarchy list.
The Bend modifier is
displayed on the Modify panel.
Example: To highlight all tracks containing
- Create a box and a sphere.
- Turn on (Auto Key), go to frame
10, and move the sphere in X.
- Go to frame 20 and move the sphere in Y.
- Go to frame 30 and move the sphere in Z.
- Deselect the sphere by clicking in a
blank area of the viewport.
- Open the Track View - Curve Editor and
press Ctrl+A (Select
In the Track View Controller
window, locate the box and sphere objects. Notice that both their
icons are highlighted as well as the sphere's XYZ position tracks.
The box’s tracks aren’t highlighted because they don’t contain any
World is the root of
the scene hierarchy. This track collects all keys in your scene
as a single range for quick global operations.
By default, the World
track shows the range of the Sound, Environment, Medit Materials,
and Scene Materials branches. Modify Subtree in Edit Ranges mode
causes the World track to include the range of all tracks in the Objects
branch as well.
NoteThe default location
of the time ruler covers the World animation track. Move the time
ruler to see the World track.
You can accompany your animations
with audio tracks via either of two plug-ins: Default Sound and
ProSound. For details, see
- Global Tracks
Allows you to store controllers
for global use. Using expression controllers, for example, you could
point to a controller in the Global Tracks from several other tracks.
By altering the expression in the Global Tracks, all of the other
tracks are changed.
By pasting an instance
of a controller in Global Tracks to a number of other tracks, you can
change many tracks by altering the controller in Global Tracks.
By default, Global Tracks
contains List tracks of the different controller types. To assign a
controller, open one of the List tracks, highlight the available
track, and then click Assign Controller. Once the controller is assigned,
you can point to it from an expression controller assigned to any
other track, or you can copy and paste it to any number of matching
- Video Post
Allows you to manage animated
parameters for Video Post plug-ins.
Contains items that control
the background and scene environment effects. Examples include Ambient
Light, Background definition, Fogs, and Volumetric Lighting.
- Render Effects
Contains tracks for the effects
added in Rendering menu Effects.
After adding rendering effects, use the tracks here to animate effects
parameters such as glow size and color.
- Render Elements
Shows you what elements
you've chosen to render separately via the Render Setup dialog Render Elements rollout.
Allows you to animate parameters
in the renderer. After selecting a type of antialiasing in the Render
dialog, you can animate various antialiasing parameters using these
- Global Shadow Parameters
Use these tracks to change
or animate shadow parameters for any light that has the Use Global
Settings parameter turned on in the Shadow Parameters rollout. (Select
a light, then open the Modify panel Shadow Parameters rollout to toggle the
Use Global Settings parameter).
You can change shadow
parameters for multiple lights simultaneously. Tracks include
Size, Map Range, Map Bias, and Absolute Bias.
- Scene Materials
Contains the definitions for
all materials in the scene. It is empty until you begin assigning
materials to objects. When you select materials in this branch,
you are working with instances of materials assigned to objects
in your scene. These materials might not be in any of the Material
- Medit Materials
Contains global material definitions.
The Medit Materials branch contains the 24 material definitions
When you select materials from this branch, you are working with
global material definitions that might not yet be assigned to objects
in your scene.
Contains a hierarchy
for all the objects in your scene.
Manual Navigation is
on, many of these categories display a small plus or minus button
to expand/collapse the contents.
Each type of item in
the Hierarchy list is represented by an icon. You can use these
icons to quickly identify what each item represents.
Branches contain linked descendants
of the object. Branches below contain transforms, materials, and
modifiers applied to the object, as well as the object's creation parameters.
They contain the animation
values for parameters and are the only item in the Hierarchy list
that can have a track containing keys. Every controller has an individual
Examples of controller icons
Certain types of controllers
can contain other controllers. Examples of these are Transform Controllers
and List Controllers.
have been applied to objects via the Animation menu
Controllers or Constraints submenus
automatically have list controllers assigned. Controllers assigned
using the Track View Controller menu or right-click Assign Controller choice
on the quad menu do not apply list controllers automatically.
Indicates map definitions.
All branches below a map definition are part of that map. This includes
values used by parametric maps and other map definitions that are
part of a map tree.
This icon indicates modifiers
and space warp bindings. Branches below a modifier contain the modifier’s
sub-objects and parameters.
Controller Window Right-Click
Right-click any item
in the Controller window to display the
Use Alt + right-click
to display an alternate navigation menu.
- Track View Hierarchy Icons
- Hierarchy Right-Click Menu
The Hierarchy right-click
menu provides ready access to commands for working with controllers,
locking and unlocking tracks for use with containers, navigating
the Hierarchy list of the Controller window, loading and saving
animation files, and more.
- Properties (Track View Hierarchy)
the Properties dialog for the selected item in the Track View. For
example, this option displays the Key Info dialog for selected keys,
Options dialog if you select an item in
the Sound Track.
The Sound track lets
you add audio to your animations by either of two options: Default
Sound (Sound Options dialog) and ProSound. To assign the sound option,
use Preferences Animation Sound Plug-In. To access
the sound settings, open Track View, click and then right-click
the Sound track, and choose Properties.