When using Default Sound,
the Sound track in the Track View Controller window contains two
sound options. Use the Metronome to generate a series of beeps,
or load a sound file to play back.
Default Sound allows
you to synchronize your animation to a sound file or to a metronome.
If you use a sound file, a Wave Form track is displayed in the Hierarchy
list, and a waveform is displayed in the Edit window. A sound file
plays on your installed sound card. You set the Metronome and the Wave
Form parameters in the
Sound is one way to provide
the timing for your animation. You can scrub the time slider to
locate a particular sound, and coordinate your visuals around it.
You can display this
dialog by right-clicking the Sound item in the Track View controller
window, or by right-clicking a sound track in the Key window.
To add a sound track:
- In the Track View Controller window,
right-click a sound item and choose Properties.
3ds Max Design opens the
Sound Options dialog.
- Click Choose Sound, select a sound file,
and then click OK.
A Wave Form branch appears
in the Track View Hierarchy. A waveform appears in the Track View
- Turn on Real Time in the Time Configuration dialog to
hear the sound track when you play your animation.
- Choose Sound
Displays a file selector where
you choose a sound file.
- Remove Sound
Deletes the waveform from
- Reload Sound
Reloads the last loaded file.
This allows the sound file to be reloaded when it has been changed
by another program.
Plays the waveform during
animation play back.
The Metronome track produces
a regular beat using two tones. You specify three settings in the
Sound Options dialog to control the Metronome:
- Beats per minute
Sets the frequency of beats.
The beats display in the Metronome tracks as black vertical bars. Default=60.
- Beats per measure
Sets which beat is emphasized
with a higher pitch tone. Emphasized beats display in the Metronome track
as black pluses. For example, a setting of 4 generates a higher
pitched tone every fourth beat. Default=4.
Plays the beats during animation playback.