In the Track View controller
window you can use the Hierarchy list to copy and paste objects.
This allows you to replace the geometry of one animated object with
the geometry of another object. This is similar to the functionality
provided by XRef objects and scenes where you have to option of
defining proxy or stand-in objects.
Copying and pasting objects
is achieved by highlighting the Object track for the source object,
copying it, then pasting it to the Object track of the target object.
The Object track is found beneath the Transforms and Modified objects
entries, and appears with parentheses that define the geometry type.
For example, Object (Box) or Object (Editable Mesh) are two label names
that might appear on the correct track for object cut and paste.
Using these two container
types, you can copy geometry between objects.
To copy one object to other objects:
- In the Curve Editor controller window,
find the object that you want to copy from.
- Navigate to the Object track that is
beneath the Transform or Modified Object entries. The name will
be something like Object (PivotDoor) or Object (Editable Mesh),
NoteIf the object is modified, the order of
the name of its Object track in the Hierarchy list is reversed;
for example, Object (Sphere) becomes Sphere (Object).
- Highlight the object track you wish to
copy, then right-click and choose Copy from the quad menu.
- Navigate to the object track for the
target object, highlight it, and then right-click and choose Paste.
Set options in the Paste dialog, then click OK.
The object is replaced
with the new one in the viewport as well as in the Hierarchy list
of the controller window.
The original target has been completely
replaced by the pasted object. Use
the target object to save a copy of that object, if you think you'll
need to use it again sometime.
Here are some examples
of how you might use object copy and paste:
- Paste an Object to another Object to
replace one simple object with another. For example, you animate
the transforms of a box object and want to replace the box with
- Paste an Object into a Modified Object
to replace a complex, modified object with a simple stand-in object.
For example, you model a complicated vehicle and you want to replace
it with a box while you animate its transforms. Be sure to save
the Modified Object to a file (using
- Paste a Modified Object into another
Modified Object to replace one complex modified object with another.
For example, you animated a flight of jets and want to replace them
- Paste a Modified Object into an Object
to replace simple stand-in objects with complex modified objects.
For example, you have animated a box and now want to replace it
with a complex model of a jet.
Copying and Pasting Object
You can also copy and
paste modifiers below the Modified Object container. Copy and paste
modifiers to do the following:
- Copy modifiers within the modifier stack
of a single object.
- Copy modifiers between objects.
Unlike pasting other
items, modifiers do not replace the highlighted item when you click
Paste. Instead, the pasted modifier is inserted above the selected