Each track in the Motion
Mixer is part of a
Each trackgroup can be filtered so it uses motions from one set
of body parts and not another. For example, you might want to use
the arm motions from one motion file with the legs from another.
For this purpose, you would need two separate trackgroups.
There are two steps involved
in filtering with trackgroups:
- Create additional trackgroups as needed
in the Mixer.
- Filter each trackgroup (set it
to use some body parts but not all), and name the trackgroup appropriately.
This is accomplished with the Trackgroup Filter dialogs (biped and
The Trackgroup Filter
dialog for biped objects.
The Trackgroup Filter
dialog for non-biped objects.
When a trackgroup is
created, it is given one Layer track by default. However, you can
add more tracks to each trackgroup, making it possible to mix motions
for each set of body parts. For example, you could create a trackgroup
for the arms, and have two tracks within this trackgroup. Then you could
put two completely different sets of motions on each track, and
use weighting to use one track or the other at different times during
the motion. See
Adjusting Track Weight.
Trackgroups for Spine,
Legs and Arms. The Arms trackgroup has two tracks.
NoteCreate only one trackgroup
for each filtered set of body parts. For example, don't use two
trackgroups that both filter the spine. If you do so, the trackgroup
highest in the Motion Mixer is used, and the other trackgroup is ignored.
Instead, use multiple tracks within the trackgroup to achieve the
animation you want.
To add a new trackgroup for the biped:
- Highlight the name of an existing trackgroup.
- Right-click the trackgroup name and choose
Add Trackgroup Above or Add Trackgroup Below.
3ds Max Design adds a new
trackgroup and Layer track above or below the existing trackgroups.
You can add more tracks to the trackgroup by right-clicking the
existing track and choosing one of the options from the pop-up menu.
To filter and name a trackgroup:
- Highlight the trackgroup label at the
upper left corner of the trackgroup you want to filter. By default,
the trackgroup label is All, denoting that the trackgroup currently
affects all biped parts.
- From the Motion Mixer menu, choose Trackgroups Filter.
3ds Max Design opens the
Trackgroup Filter dialog. By default, all body parts are selected.
- In the diagram, click on body parts to
select or deselect them. You can also use the buttons below the
diagram to help make the selection. For example, if the trackgroup
will affect only the arms, click None to deselect all biped parts,
then click the four arm boxes to select the arms.
- Enter an appropriate name for the trackgroup
at the bottom of the Trackgroup Filter dialog, such as Arms.
- Click OK to close the dialog.
The new trackgroup name
appears at the upper left of the track display.