The Standard material type provides a fairly straightforward way to model surfaces. In the real world, the appearance of a surface depends on how it reflects light. In 3ds Max Design, a standard material simulates a surface's reflective properties. If you don't use , a standard material gives an object a single, uniform color.
Raytrace material is an advanced surface shading material. It supports the same kinds of diffuse surface shading that a standard material does. It can also create fully raytraced reflections and refractions. It also supports fog, color density, , , and other special effects.
Compound materials combine two or more sub-materials. Compound materials are similar to , but they exist at the material level. Applying a compound material to an object creates a compound effect that often uses mapping. You load or create compound materials using the Material/Map Browser.