Utility Displace Combiner Material (mental ray)
 
 
 
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Material/Map Browser Utility Displace Combiner (adsk)

Note: The Displace Combiner material appears in the Browser only if the mental ray renderer is the currently active renderer.

The Displace Combiner lets you combine a material with up to three separate displacement maps.

Interface

Parameters rollout

Shading

Click the button to specify a base material. This can be any material that mental ray supports.

Global Multiplier Adjusts the strength of displacement mapping for the material as a whole. This value overrides the individual displacement shader multiplier values. Can range from 0.0 to 20.0. Default=1.0.

Map button Click to apply a map to the Global Multiplier value.

Displace Shader 1, Displace Shader 2, and Displace Shader 3

Click to add a displacement map to the material.

Multiplier Adjusts the strength of the displacement map. Can range from 0.0 to 20.0. Default=1.0.

Map button Click to apply a map to the Multiplier value.

Maps rollout

Global Multiplier

Lets you assign a map to the Global Multiplier. The toggle at the left controls whether the map is active; when you assign a map, it turns on by default.

Multiplier 1, Multiplier 2, and Multiplier 3

Let you assign maps to the three displacement shader Multiplier values.

The button to the right of each main shader button is for shaders that can return multiple parameters. If a shader that returns multiple parameters is assigned to the component, the button's tooltip shows the parameter name.