Tools menu Viewport Canvas Select an object with
no material. Click
a painting tool. Assign Material
After you choose
an option from the Assign Material dialog, Viewport Canvas prompts
you for the map type to use. If you choose a map type to which a
bitmap image file is not yet assigned, the
The Assign Material
dialog opens when you start to paint an object to which no material
is assigned. It has a shortcut for assigning a Standard material,
or you can choose another material. You can use Viewport Canvas
with any material in 3ds Max Design.
After you designate the
material type to assign, you’re prompted for a map type to paint
on (such as Diffuse), and then for a bitmap file to use.
- Assign Standard Material
- Browse Material to Assign
Exits the dialog without assigning
a material or starting Viewport Canvas.