The main window of the
Material Explorer upper Scene panel can contain several columns
with information about materials in the scene. Some kinds of columns
contain editable cells.
Right-Click Menu for Column
When you right-click
the label of a column in the Material Explorer Scene panel, 3ds Max Design opens
a menu that has several options to control column display:
column label and choosing Best Fit (All Columns) is a good way to
see the information in your current window layout.
Default column layout
Column layout after
right-clicking a column label and choosing Best Fit (All Columns)
add columns to the table:
- Right-click a column label and then choose
Configure Columns from the context menu.
This opens the Configure
TipAnother way to access Configure Columns
is from the Customize menu.
- Drag a column label from the Configure
Columns dialog to one of the Material Explorer column labels.
The new column is inserted
to the left of the existing column.
- Continue adding columns as desired. When
finished, close the Configure Columns dialog.
remove a column from the table:
- Drag the column label downward until
the mouse cursor changes to an X icon.
- Release the mouse button.
NoteEven if you remove
the Name column, the hierarchy remains at the left side of the window.
To sort the list based on a column
- Click a column label.
This performs a single-level sort based on the
column contents, in ascending order, as indicated by an up arrow
on the right side of the label. For example, clicking the Name label
sorts the table in ASCII order, starting with punctuation, then
numbers, then letters.
NoteObject hierarchies remain together when
the list is sorted. Child objects at the same level are sorted only
with respect to one another, not objects on other hierarchical levels.
- To reverse the sort order, click the
same column label again.
Alternatively, right-click a column label and
choose Sort Ascending or Sort Descending. You can sort any number
of different columns this way to perform a multi-level sort.
To remove sorting:
- Right-click the column label and choose
Clear Sort State.
- Drag a column label on top of another
one. This moves the column to the left of the target column.
resize a column:
This section lists the
available columns, briefly describes each column’s function, and
notes whether the column appears by default in the Material Explorer.
Shows the names of materials,
objects, maps, and sub-materials. You can edit cells in this column:
click a cell, then click or drag on it again to highlight text,
and type a new name for the material, object, or map.
NoteEven if you hide
the Name column, the hierarchy always appears on the left-hand side
of the upper panel window.
Shows the type of material,
map, or submaterial.
For objects, cells in
this column are blank.
- Show In Viewport
For materials and maps, shows
Showing Maps in Viewports is
active. If you are using standard (software) display and Show Map
In Viewport is on, the cell says “Standard : Maps”; if Show Map
In Viewport is off, the cell says “Standard : No Maps.” If you are
using hardware shading (hardware display) and Show Map In Viewport
is on, the cell says “Hardware : Maps”; if Show Map In Viewport
is off, the cell says “Hardware : No Maps.”
For objects, this cell
You can edit cells in
this column: click the cell to display a drop-down list that lets
you toggle the Show Map In Viewport state.
NoteWith standard (software)
shading, only one map at a time can be shown in the viewport, but
with hardware shading, multiple maps can be shown.
- Material ID
For materials, shows
You can edit cells in this column: click a cell, then drag across the
value. While the value is highlighted, you can type a new Material
ID value, or you can click the spinner arrows that appear in the
cell to change the Material ID. (You can also drag on the spinner’s
up-arrow or down-arrow button to change the value more rapidly.)
For objects and maps,
the cells in this column are blank.
- Texture Size
For bitmaps, shows the dimensions
of the map; for example, “512*512”.
For materials, objects,
and procedural maps (whether 2D or 3D), the cells in this column