The lower Material panel
menu bar contains various options for managing materials and the
display of the lower panel window.
The choices here are
the same as for the upper Scene panel
except that the choices to control name searching aren’t present.
Most of the choices here
are the same as for the upper Scene panel
except that the choices about object display aren’t present.
- Sync to Material Level
of map and sub-material levels in the Scene (upper) and Material
(lower) panels. When both this choice and Sync To Material Explorer
are on, selecting a material, map, or sub-material in the upper
Scene panel displays the entire material tree in the lower Material
panel. When Sync To Material Explorer is on but Sync To Material Level
is off, selecting a map or sub-material in the upper Scene panel
displays only that map or sub-material in the lower Material panel. Default=on.
- Render Map
Map dialog so you can render the selected
This choice is unavailable
if you’ve selected a material instead of a map.
- Clean MultiMaterials
- Instance Duplicate Maps
- Change Material/Map Type
- Delete Sub-Materials/Maps
When one or more sub-materials
or maps applied to a material are selected, deletes the selected
sub-materials or maps.
Opens a submenu with one
choice, “Display,” that toggles display buttons to the left of the
lower panel main window. These buttons mostly correspond to entries
on the lower panel
- Thumbnail Size
Displays a submenu with two
choices for thumbnail size in the lower window: Medium (the default),
- Sync to Material Explorer
When on, synchronizes selections
in the lower Material panel with the upper Scene panel. When off,
changing the selection in the Scene panel doesn’t change the Material
panel, which continues to show the last material you selected before
turning off Sync To Material Explorer. Default=on.