Tools menu Viewport Canvas Activate any paint tool.
Viewport Canvas supports
painting in and editing individual layers, with full control over
how layers interact with each other. You can apply transform layers,
apply filters to them, and save a layered image in the Adobe Photoshop-native
When you activate any
painting tool in Viewport Canvas, the Layers dialog opens by default;
you can toggle the dialog with the
Layers Dialog button
on the Viewport Canvas dialog. For details about the how to use
layers in Viewport Canvas, see
this procedure and
the remainder of this section.
- [Menu bar]
- [Blending Mode]
This drop-down list includes
a number of Photoshop-type
blend modes that
determine how the layer image affects underlying layers. Available
only for layers other than the background.
Only one blending mode
can be applied to a layer, to use multiple blending modes, duplicate
the layer and apply a different mode to each copy.
The amount by which the
current layer obscures lower layers. At 100% opacity, lower layers
are hidden; at lower opacity values the current layer is increasingly transparent.
- [Layers list]
Lists the layers in the current
texture, including each layer’s name and thumbnail image. Layer
contents appear in the image in the order listed, starting with
the layer at the bottom of the list (the background layer) and going
upwards. In other words, each layer is superimposed over the layers
below it in the list.
The list provides the
- To activate a layer, click its name or
thumbnail. The layer highlights, indicating that this layer will
receive any subsequent painting or commands.
- To toggle visibility of a layer, click the
light-bulb icon to the left of the thumbnail. Not available for
the background layer.
- To rename a layer, double-click its name
or use the Rename Layer command, available from the Layer menu and
right-click menu. A small Rename Layer dialog opens; edit the name
and then click OK.
- To reposition a layer in the list, drag it
to the new position. The background layer cannot be moved.
- To use a command from the
right-click a layer.
- Duplicate Layer
Makes an identical copy of
the active layer, places it in the slot immediately above the active
layer, and makes the duplicate layer active.
- Add New Layer
Creates a new, empty layer
in the slot immediately above the active layer and makes the new
- Delete Layer
Deletes the active layer. This
action is undoable.
Save Texture Layers Dialog
When you use Viewport
Canvas to add one or more layers to a single-layer bitmap texture
such as a JPEG or PNG file and then exit the Paint or other tool,
Viewport Canvas opens the Save Texture Layers dialog with a choice
of options for handling the image. The choices are as follows:
- Continue PaintingReturns
to the active painting tool (Paint, Erase, etc.) without saving
- Save as PSD filePrompts
you for the name and location of the file to save, saves the file,
and then restores the original bitmap texture. Your multi-layer
painting is stored only in the saved file, not in the scene. You
can then use the Material Editor to load the file as a texture map.
- Flatten Layers and save
the current textureCombines all the layers into one and
saves the image to the current image file.
- Save as PSD and replace
texture in materialSaves the image in PSD format and
replaces the current map in the material with the saved PSD file.
This option preserves the layers in the map.
- Save PSD then flatten
layers and save the current textureSaves the image in
PSD format, then combines the layers into a single layer and saves
the flattened image to the current map file. The PSD file is saved
separately and is not part of the scene unless you load it manually.
- Discard PaintDiscards
all painting since the last time the texture was saved, as well
as any layers added on top of the background layer. This option
effectively undoes any layering operations and reverts to the original,