The Material menu lets
you create a material, choose an existing material, or assign a
material to objects.
Some menu choices are
also accessible from toolbar or navigation buttons, so this topic
shows the button alternative along with the menu choice.
- Pick from Object
After you choose this option, 3ds Max Design displays
an eyedropper cursor. Click an object in a viewport to display its
material in the current View.
- Get All Scene Materials
Displays all scene materials
in the current View.
- Assign Material to Selection
Assigns the current material
to all objects in the current selection.
Keyboard shortcut: A
- Export MetaSL Material
Opens a file dialog that lets
you export the current material to a
file. This option is enabled only when
you have selected a
To Material Conversion node: Typically, this
node will be the parent of a shader tree whose children are MetaSL shaders.