A target light has a
target sub-object that you can use to aim the light.
of Target lights with spherical, spotlight, and web distribution
When you add a Target
light, 3ds Max Design automatically assigns a
to it, with the light's
target object assigned as the Look At target. You can use the controller
settings on the Motion panel to assign any other object in the scene
as the Look At target.
NoteWhen you rename a
Target Point light, the target is automatically renamed to match.
For example, renaming TPhotometricLight01 to Klieg causes TPhotometricLight01.Target to
become Klieg.Target. The target's
name must have the extension .Target.
Renaming the target object does not rename the light object.
To create a Target light:
- On the Create panel, click (Lights).
- Choose Photometric from the drop-down
list. (This is the default.)
- In the Object Type rollout, click Target
- Drag in a viewport. The initial point
of the drag is the location of the light, and the point where you
release the mouse is the location of the target.
The light is now part of the scene.
- Set the creation parameters.
You can use the Move transform to adjust the
light’s position and direction.
To select the target:
The target, displayed
as a small square, is often in the same area as objects that you
want to illuminate. It can be difficult to select it by clicking.
- First, select the target point
- Right-click the light and from the
menu, choose Select Target.
You can also choose Lights from the Selection
Filters list on the main toolbar, and then click the target. Clicking
the line that connects the light and its target selects both objects.
To adjust the light and target position:
- Select the light or target
- On the main toolbar, turn on (Select
And Move). Drag the selection to adjust the light.
You can also right-click
the light and choose Move from the quad menu Transform quadrant.
Because the light is
always aimed at its target, you can't rotate it about its local
X or Y axes. However, you can select and move the target object
as well as the light itself. When you move either the light or the
target, the light's orientation changes so it always points at the
You can use the
Highlight command to change a light's
For target lights with
spotlight distributions, you can also adjust the light using a
To change a viewport to a light view:
NoteThe viewport can
only be set to a light view when the target light’s distribution
- Click or right-click the Point-Of-View
3ds Max Design opens the
viewport label menu.
- Choose Lights.
3ds Max Design opens a submenu that shows the name
of each light. By default, Target lights are named TPhotometricLight01, TPhotometricLight02, and
- Choose the name of the light you want.
The viewport now shows the light's point of
view. You can use the
Light viewport controls
to adjust the light.
TipThe default keyboard shortcut for Light
viewports is $.