The Motor space warp works like , but applies rotational torque to the affected particles or objects rather than a directional force. Both the position and orientation of the Motor icon affect particles, which swirl around the Motor icon.
The Vortex space warp applies a force to , spinning them through a whirling vortex, and then moving them down a long, thin spout or vortex well. Vortex is useful for creating black holes, whirlpools, tornadoes, and other funnel-like objects.
The Drag space warp is a particle motion damper that reduces particle velocity by a specified amount within a specified range. The damping can be applied linearly, spherically, or cylindrically. Drag is useful for simulating wind resistance, transfers into dense media (like water), impacts with force fields, and other, similar situations.
The PBomb space warp creates an impulse wave to blow up a particle system, as distinguished from the , which blows up geometry. The PBomb is particularly well suited to the Particle Array (PArray) system with Particle Types set to Object Fragments. This space warp also applies an impulse as a dynamics effect.
The Gravity space warp simulates the effect of natural gravity on particles generated by a particle system. Gravity is directional. Particles moving in the direction of the gravity arrow accelerate. Particles moving against the arrow decelerate.
The Wind space warp simulates the effect of wind blowing particles generated by a particle system. Wind is directional. Particles moving in the direction of the wind arrow accelerate. Particles moving against the arrow decelerate. In the case of spherical wind, motion is toward or away from the icon.