Modeling ribbon Graphite Modeling Tools/Freeform/Selection
tab Polygon Modeling panel
NoteThe Polygon Modeling
panel is visible by default only on the Graphite Modeling Tools
tab but can be made visible on the Freeform tab and Selection tab
via the right-click menu.
These are tools for
making models symmetrical when using the
Symmetry modifier is not
an option, such as when working with morph targets. You can model
one side of the model and apply these tools to make it symmetrical
about an axis.
The symmetry is based
on an object you pick that is symmetrical about the chosen axis.
It then determines which vertices are symmetrical and enables you
to use that information on any other model sharing the same vertex
count. The Symmetry tool works in the object’s local coordinate
- Pick Main Model
Click this button and then
select the object on which to base the symmetry. The software then
calculates the symmetry based on the specified axis with the specified
Tolerance value (see following).
After calculating the
symmetry, the software selects all non-symmetrical vertices in the
model, including vertices in the center seam.
The axis on which to base
the symmetry, in the object’s local coordinate system.
The center of the axis
is determined by the pivot point of the picked object. Changing the
axis recalculates the symmetry for the picked model.
The distance in world units
that the software uses to determine whether two vertices are symmetrical.
If the picked model is not completely symmetrical, increase this
Make Symmetrical group
- + To -/- To +
Use these buttons to make
the model symmetrical on the chosen axis. Click to make everything on the
minus side of the axis symmetrical to the plus side. Click to make everything on the
plus side of the axis symmetrical to the minus side.
- Flip Symmetry
Works like a mirror tool by
switching the vertex positions on the chosen axis.
Vertex positions group
- Copy Selected
Use this tool to copy
the currently selected vertices’ positions.
Use this tool to paste
the vertex positions that you copied with the Copy Selected tool.
For example, you can
copy the closed eyes or a certain mouth shape from one model to
another. You can also copy positions from an editable poly object
and paste them into an Edit Poly modifier.