Geometry (All) panel on minimized ribbon
Geometry (All) panel on maximized ribbon, with expansion
Geometry (All) panel floating, with expansion
Applies the Relax function to the current selection, using the current Relax settings (see following). Relax normalizes mesh spacing by moving each vertex toward the average location of its neighbors. It works the same way as the .
While creating a polygon at the Polygon or Element level, you can delete the most recently added vertex by pressing Backspace. You can do this repeatedly to remove added vertices in reverse order of placement.
Lets you attach other objects in the scene to the selected poly object. After activating Attach, click an object to attach to the selected object. Attach remains active, so you can continue clicking objects to attach them. To exit, right-click in the active viewport or click the Attach button again.
Handle inherits material from the cup it is being attached to.
Upper left: Shaded view of model
Upper right: Wireframe view of model
Lower left: Model with objects attached
Lower right: Subsequent multi/sub-object material
With an Editable Poly object, when you click Detach, the software prompts you for the options specified on the Detach dialog. With an Edit Poly object, Detach on the Modify panel automatically uses those settings. To change them, click Detach Settings (see following).
Using Cap Poly with a vertex selection
Using Cap Poly with an edge selection
Using Cap Poly with a border selection
When capping an edge selection, the software uses the edge vertices to determine the feasibility of creating a polygon. When using Cap Poly at the Vertex or Edge level, the software requires a non-overlapping counter-clockwise sequence of selected sub-objects. Consider the example shown in the following illustration, in which the goal is to cap all border edges or vertices:
The software first determines the geometric center of the selected sub-objects (the small green disc), and then shoots out “rays” in counter-clockwise order from that location to find the locations of vertices from which to form a polygon. In this case, it finds vertex 6 before it finds vertex 7, but vertex 7 actually precedes vertex 6 when going around the border in counter-clockwise order. As a result, Cap Poly cannot form the polygon because the vertices it finds are in the wrong order.
Creates a gizmo for a slice plane that you can position and rotate to specify where to slice. Also enables the Slice and Reset Plane buttons; click Slice to create new edges where the plane intersects the geometry.
The Slice Mode contextual panel is available on the modeling ribbon when the tool is active. It provides tools for performing the slice and resetting the slice plane position, as well as an option for splitting the mesh while slicing.