the product of two colors.
Math Color Multiply rollout
The first color to multiply.
The second color to multiply.
The map buttons at the
right are shortcuts to the Maps rollout.
The controls on this
rollout let you assign a shader to one of the basic parameters of
the Math Color Multiply shader. This is comparable to mapping a
component of a standard material; by adding shaders, you can create
a shader tree that generates complex effects.
Click the button for
a component to display the
Material/Map Browser and
assign the map or shader. Use the toggle at the left to turn the
effect of the map off or on.
button to the right of each main shader button, for shaders that
return multiple parameters, is inactive.