Math Color Multiply Shader
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Slate Material Editor Material/Map Browser Math Color Multiply

Generates the product of two colors.


Math Color Multiply rollout


The first color to multiply.


The second color to multiply.

The map buttons at the right are shortcuts to the Maps rollout.

Maps rollout

The controls on this rollout let you assign a shader to one of the basic parameters of the Math Color Multiply shader. This is comparable to mapping a component of a standard material; by adding shaders, you can create a shader tree that generates complex effects.

Click the button for a component to display the Material/Map Browser and assign the map or shader. Use the toggle at the left to turn the effect of the map off or on.

The button to the right of each main shader button, for shaders that return multiple parameters, is inactive.