This is a simple shader
that applies a gamma and a gain (multiplication) of a color or map.
It provides an alternative way of controlling gamma in 3ds Max Design.
Many similar shaders exist in various OEM integrations of mental
ray, so you also can use this shader for standalone mental ray and
for cross-platform phenomena development.
NoteShaders appear in
the Browser only if the mental ray renderer is the currently active
The shader can also be
used as a simple gamma lens shader, in which case the input is not
used, but the eye ray color is used instead.
Specifies the input color or
The gamma applied to the
- Gain (multiplier)
The multiplier for the input.
- Reverse Gamma Correction (De-Gamma)
When off, the shader takes
the input, multiplies it by the Gain value, and then applies a gamma
correction of Gamma to the color. When on, the shader takes the input,
applies a reverse gamma correction of Gamma to the color, and then
divides it by the Gain value.