The main ProOptimizer
modifier controls are on the Optimization Level rollout.
To initialize ProOptimizer,
click Calculate. You can then adjust the optimization level interactively.
You choose the level of optimization either by setting the percent
of vertices to preserve (Vertex %), or by setting an explicit count
of vertices to preserve (Vertex Count).
Additional rollouts contain
options that let you control how the model is optimized, and what
kind of information to retain or discard. These options are not
interactive. If you adjust their settings after an initial
optimization, you must click Calculate once again to see the effects.
To use the ProOptimizer
modifier, follow these steps for most situations:
- Select the object or objects
you want to optimize.
- Go to the Modify panel and apply the
modifier is available for 3ds Max Design geometric objects, but not
for nongeometric objects such as lights, cameras, or helpers.
- On the Optimization Level rollout, click
This initializes ProOptimizer
and lets you interactively adjust the optimization level.
- Adjust the Vertex % or Vertex Count value
until you have the level of optimization you want to achieve.
- If you want to change the optional settings,
do so now, and then click Calculate once again.
TipOnce you are familiar
with ProOptimizer, you can also change these settings before the
first time you click Calculate.
- When you have obtained the level of optimization
and detail that you want, right-click the stack and choose Collapse
All from the pop-up menu.
This creates an Editable
Mesh object with an optimized number of faces.
- Vertex %
Sets the number of vertices
in the optimized object as a percentage of the vertices in the original
object. Default=100.0 percent.
This control is unavailable
before you click Calculate. After you click Calculate, you can adjust
the Vertex % value interactively.
- Vertex Count
Directly sets the number of
vertices in the optimized object.
This control is unavailable
before you click Calculate. After you click Calculate, this value
is set to the number of vertices in the original object (because
Vertex % defaults to 100). Once this control is available, you can adjust
the Vertex Count value interactively.
Click to apply the optimization.
If optimization takes
some time, you can cancel the operation by pressing Esc.
- Status window
This text window shows the
ProOptimizer status. Before you click Calculate, it displays “Modifier
Ready.” After you click Calculate and adjust the optimization level,
it displays statistics that describe the effect of the operation:
“before” and “after” vertex and face counts.
If, after a calculation,
you change a setting in the one of the Options rollouts, the text
changes to “Optimization Invalid.” You must click Calculate again
to see the results of changing the options.
The optimization can
also become invalid if you move the ProOptimizer modifier location
on the stack, or change topology on the stack below the ProOptimizer
If you press Esc to cancel an optimization, this
window displays “Optimization Cancelled.”
The options rollouts
contain various settings that control ProOptimizer. They are described
in the topics that follow.