Converts 3D meshes and polylines and circles with thickness to 3D solids.
Take advantage of the solid modeling capabilities available for 3D solids. When you convert mesh, you can specify whether the converted objects are smoothed or faceted, and whether the faces are merged.
The smoothness and number of faces of the resulting 3D solid are controlled by the SMOOTHMESHCONVERT system variable. Whereas the previous example shows a conversion to a smooth, optimized 3D solid, the following example shows a conversion to a faceted 3D solid in which the faces are not merged, or optimized.
Objects that Can Be Converted to 3D Solids
|Mesh||Encloses a volume with no gaps between edges (watertight)|
|Polyline||Closed, uniform-width, with thickness|
|Polyline||Closed, zero-width, with thickness|
|Surface||Encloses a volume with no gaps between edges (such as a revolved surface that is capped at both ends or closed mesh objects that were converted to surfaces). If the surfaces enclose a watertight area, you can also convert to a solid with the SURFSCULPT command.|
Limitations on Conversion to Solid Objects
|Polyline||Cannot contain zero-width vertices.|
|Polyline||Cannot contain segments of variable width.|
|Separate objects that simulate a closed surface||Cannot be a planar surface with contiguous edges or a 3D solid box exploded into six regions. You cannot convert those separate objects back to a solid with CONVTOSOLID.|
|Planar surfaces with contiguous edges||Cannot convert separate objects unless they enclose a volume without gaps. If the surfaces enclose a watertight area, you can convert to a solid with the SURFSCULPT command.|
|Exploded 3D solid||Cannot convert separate objects (in this case, regions) with the CONVTOSOLID command. You can, however, convert them to a solid with the SURFSCULPT command.|