A tablet calibration method that provides an arbitrary linear transformation in two-dimensional space. Affine calibration requires three calibration points to allow a tablet transformation that combines translation, independent X and Y scaling, rotation, and some skewing. Use affine calibration if a drawing has been stretched differently in the horizontal or vertical direction. (TABLET)
Alpha is a type of data, found in 32-bit bitmap files, that assigns transparency to the pixels in the image.
A 24-bit truecolor file contains three channels of color information: red, green, and blue, or RGB. Each channel of a truecolor bitmap file is defined by 8 bits, providing 256 levels of intensity. The intensity of each channel determines the color of the pixel in the image. Thus, an RGB file is 24-bit with 256 levels each of red, green, and blue.
By adding a fourth, alpha channel, the file can specify the transparency, or opacity, of each of the pixels. An alpha value of 0 is transparent, an alpha value of 255 is opaque, and values in between are semi-transparent. An RGBA file (red, green, blue, alpha) is 32-bit, with the extra 8 bits of alpha providing 256 levels of transparency.
To output a rendered image with alpha, save in an alpha-compatible format such as PNG, TIFF, or Targa.
A property that belongs to objects that are commonly used to annotate drawings. This property allows you to automate the process of scaling annotations. Annotative objects are defined at a paper height and display in layout viewports and model space at the size determined by the annotation scale set for those spaces.
Associative surfaces automatically adjust their location and shape when the geometric objects associated with them are modified. Controlled by the SURFACEASSOCIATIVITY system variable.
1. In the context of editing grips, the grip that changes to a solid color when selected to specify the focus of the subsequent editing operation. 2. A point for relative distance and angle when copying, moving, and rotating objects. 3. The insertion base point of the current drawing. (BASE) 4. The insertion base point for a block definition. (BLOCK)
In a dynamic block definition, a property of point, linear, polar, XY, and rotation parameters. When set to Yes, a change in an action that contains the parameter in the action's selection set triggers any actions associated with that parameter, just as if you had edited the parameter in the block reference through a grip or custom property.
A measure of how smoothly two curves or surfaces flow into each other where they are joined. Continuity is measured as G0-Position, G1-Tangency, and G2-Curvature.
A type of object that is created by an ObjectARX application and that typically has more specialized capabilities than standard objects. Custom objects include parametric solids (AutoCAD Mechanical Desktop), intelligently interactive door symbols (AutoCAD Architecture), polygon objects (AutoCAD Map 3D), and associative dimension objects (AutoCAD and AutoCAD LT). See also proxy object and object enabler.
A CUI file that is typically controlled by a CAD manager. It is often accessed by many users and is stored in a shared network location. The file is read-only to users to prevent the data in the file from being changed. A CAD manager creates an enterprise CUI file by modifying a main CUI file and then saving the file to the support location defined in the Options dialog box, Files tab.
Final gathering is an optional, additional step to calculating global illumination. Using a photon map to calculate global illumination can cause rendering artifacts such as dark corners and low-frequency variations in the lighting. You can reduce or eliminate these artifacts by turning on final gathering, which increases the number of rays used to calculate global illumination.
Final gathering can greatly increase rendering time. It is most useful for scenes with overall diffuse lighting, less useful for scenes with bright spots of indirect illumination.
You turn on final gathering on the Advanced Render Settings palette. See also global illumination.
See Glossary.
See Glossary.
See Glossary.
A 3D surface object with no control vertices, history, or analytic information. Generic surfaces cannot be associative and they are created when associative analytic surfaces are separated or by using the BREP command. See also procedural surface and NURBS surface.
In a dynamic block definition, a parameter property other than that of a lookup, alignment, or base point parameter that you can add as a column to a lookup table. When the parameter values in a dynamic block reference match a row of input property values, the corresponding lookup property values in that table row are assigned to the block reference. (BLOOKUPTABLE)
A list showing the objects on each layer. A layer index is used to locate what portion of the drawing is read when you partially open a drawing. Saving a layer index with a drawing also enhances performance when you work with external references. The INDEXCTL system variable controls whether layer and spatial indexes are saved with a drawing.
Common latitude longitudinal-based coordinate system where latitude and longitude are both measured from -90 to 90 degrees.
Longitude begins at 0 degrees at the Prime Meridian in Greenwich, England and is measured from -180 to 180.
Latitude is 0 degrees at the equator and is measured from -90 to 90.
In a dynamic block definition, a lookup parameter that you add to a lookup table. The lookup parameter label is used as the property name. When the parameter values in a dynamic block reference match a row of input property values, the corresponding lookup property values in that table row are assigned to the block reference. (BLOOKUPTABLE)
Describes the various types of nongraphical information, such as styles and definitions, stored with a drawing. Named objects include linetypes, layers, dimension styles, text styles, block definitions, layouts, views, and viewport configurations. Named objects are stored in definition (symbol) tables.
Partial plotter configuration file. PC3 files contain plot settings information such as the device driver and model, the output port to which the device is connected, and various device-specific settings, but do not include any custom plotter calibration or custom paper size information. See also PMP file, STB file, and CTB file.
Partial plotter configuration file. PCP files contain basic plot specifications and pen parameters that were saved in previous versions. Plot settings that are stored in a PCP file include pen assignments, plotting units, paper size, plot rotation, plot origin, scale factor, and pen optimization level. See also PC2 file and PC3 file.
Objects in 3D seen by an observer positioned at the viewpoint looking at the view center. Objects appear smaller when the distance from the observer (at the view point) to the view center increases. Although a perspective view appears realistic, it does not preserve the shapes of objects. Parallel lines seemingly converge in the view. The program has perspective view settings for VPORTS table entries as well as viewport objects.
A technique to generate the indirect illumination effects of global illumination used by the renderer. When it calculates indirect illumination, the renderer traces photons emitted from a light. The photon is traced through the model, being reflected or transmitted by objects, until it strikes a diffuse surface. When it strikes a surface, the photon is stored in the photon map.
Plug-ins are libraries of reuseable content that extend the functionality of AutoCAD. Plug-ins are created by third party developers and can be accessed from the Featured Technologies and Content channel of the Communications Center.
A precision drawing tool used to snap to incremental distances along the polar tracking alignment path. See also Glossary.
A way that the renderer can generate shadows. Ray tracing traces the path of rays sampled from the light source. Shadows appear where rays have been blocked by objects. Ray-traced shadows have sharp edges.
Ray-traced shadows are active when Shadow Map is turned off on the Advanced Render Settings palette.
Adds a lookup grip to a dynamic block reference. When you click this grip, a drop-down list of the lookup values for that lookup property (column in the lookup table) is displayed. When you select a value from the list, the corresponding input property values are assigned to the block reference. Depending on how the block was defined, this usually results in a change in the block reference's geometry. (BLOOKUPTABLE)
A shadow map is a bitmap that the renderer generates during a pre-rendering pass of the scene. Shadow maps don't show the color cast by transparent or translucent objects. On the other hand, shadow maps can have soft-edged shadows, which ray-traced shadows cannot.
Shadow mapped shadows provide softer edges and can require less calculation time than ray-traced shadows, but are less accurate. On the Advanced Render Settings palette, shadow mapped shadows are active when Shadow Map is turned on.
A list that organizes objects based on their location in space. A spatial index is used to locate what portion of the drawing is read when you partially open a drawing. Saving a spatial index with a drawing also enhances performance when working with external references. The INDEXCTL system variable controls whether layer and spatial indexes are saved with a drawing.
A rectangular array of cells that contain annotation, primarily text but also blocks. In the AEC industry, tables are often referred to as “schedules” and contain information about the materials needed for the construction of the building being designed. In the manufacturing industry, they are often referred to as “BOM” (bills of materials). (TABLE)
The material’s coordinate space. Used instead of XYZ because that is usually reserved for the world coordinate system (WCS). Most material maps are a 2D plane assigned to a 3D surface. The U, V, and W coordinates parallel the relative directions of X, Y, and Z coordinates. If you look at a 2D map image, U is the equivalent of X, and represents the horizontal direction of the map. V is the equivalent of Y, and represents the vertical direction of the map. W is the equivalent of Z and represents a direction perpendicular to the UV plane of the map.
A bounded area that displays some portion of the model space of a drawing. The TILEMODE system variable determines the type of viewport created. 1. When TILEMODE is off (0), viewports are objects that can be moved and resized on a layout. (MVIEW) 2. When TILEMODE is on (1), the entire drawing area is divided into nonoverlapping model viewports. See also TILEMODE, view, and viewpoint. (VPORTS)