Controls how faces are
displayed in the current viewport.
0
No style applied
1
Real: as close as possible to how the face would
appear in the real world
2
Gooch: uses cool and warm colors instead of
dark and light to enhance the display of faces that might be shadowed
and difficult to see in a realistic display
NoteExisting visual styles
are not changed when you enter a new value for this system variable.
Any new value entered for this system variable temporarily creates
an unsaved new visual style.