What's New in Autodesk 3ds Max 2014

 
 
 

Autodesk® 3ds Max® 2014 software brings a fresh approach to 3D animation for motion graphics, visual effects, design visualization, and game development. From the innovative new Populate feature set for automatic crowd generation, to a significantly augmented Particle Flow toolset, to a performance-enhanced viewport that now supports Microsoft® DirectX 11® shaders, 3ds Max 2014 embraces concepts and technology required by today's modern pipelines. And, with new Perspective Match and Vector Map tools that cross the 2D/3D divide, 3ds Max 2014 provides new ways of working that can help artists extend their creative capabilities.

NoteThis topic lists all significant new features, but does not include every change in 3ds Max. As you proceed through the documentation, keep an eye out for the icon, which indicates a new feature, and the icon, which indicates a change to an existing feature.

You can also use the index in this help to find topics that contain information about new features. For topics that describe new program features, check the index entry "new feature." For changes in existing features, check the index entry "changed feature."

TipThis version of the 3ds Max help features a number of new short, embedded how-to videos, or viewlets, in addition to those carried over from previous versions. When you open a topic that contains a viewlet, there's a brief delay, while the video loads, before the page appears. If you encounter this, be sure to check out the viewlets in the topic for extra help in learning the software.

Focus on Workflow

With the understanding that small things can make a big difference, 3ds Max 2014 includes a number of workflow improvements to help increase overall productivity: fixes to UV Unwrap, Snapping, Caddies, and Viewport switching; Isolate tool enhancements; unified poly editing shortcuts; and improved scene management related to missing plug-ins.

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