Welcome to the Extension for Autodesk ® 3ds Max ® 2013. This software augments the power and flexibility of the Particle Flow system, enabling artists to create more sophisticated, realistic, and customized physical simulations in less time. The MassFX mParticles and Advanced Data Manipulation feature sets are exclusively available to customers on active Autodesk Subscription for the Autodesk® 3ds Max® Entertainment Creation Suite Premium 2013 or Autodesk® 3ds Max® Entertainment Creation Suite Standard 2013, or the Autodesk® Entertainment Creation Suite Ultimate 2013; the Cache Disk and Cache Selective feature sets are available to all 3ds Max customers on active Subscription.
Create particle simulations that replicate real-world effects with the new mParticles module for the MassFX system of simulation solvers. Extending the existing Particle Flow system, mParticles provides artists with operators and tests that enable them to simulate natural and manmade forces, create and break bonds between particles, and collide particles with each other and with other objects. With Birth operators optimized for MassFX simulations, a preset flow for easier initial setup, and two easy-to-use modifiers that enable particles to affect standard mesh objects, mParticles helps artists create stunning simulations with less effort. And, by taking advantage of the multi-threaded PhysX™ simulation engine from NVIDIA®, mParticles helps increase artist productivity.
Create customized Particle Flow tools with the new toolset. Motion graphics artists and visual effects specialists can now create their own event-driven data operators and save results as presets, or as standard actions in the Particle View depot. With the new versatile, easy-to-use Particle Flow advanced visual editor, artists can combine up to 27 different suboperators to create a huge variety of Particle Flow toolsets purpose-built to meet the specialized requirements of individual productions.
Work more efficiently with two new Cache operators for the versatile Particle Flow toolset. The new offers the ability to precalculate and store Particle Flow simulations on the hard disk, separate from the 3ds Max scene file, helping artists to iterate faster. The enables artists to cache only certain types of data; with it, they can select the most calculation-intensive properties of a particle system (usually the motion), precalculate these once, and then work with other particle system properties via post-cache operators (shape, size, orientation, mapping, color).
This updated version of the 3ds Max 2013 help replaces the original online help. The only change is the addition of the , which covers the new features in the Extension. If you're not a subscriber, feel free to peruse that material, or you can skip to the or to any other page via the Contents panel on the left side.