Continuing to push limits with its Rendering Revolution and Smart Data initiatives, Autodesk® 3ds Max® 2013 software offers a powerful interactive rendering experience that simplifies iterative look development with ActiveShade support in the NVIDIA® iray® renderer; offers a new render pass system, State Sets, with integrated node-based compositing; and provides industry-leading interoperability with Adobe® After Effects® and Photoshop® software.
In addition, new motion graphics, animation, and simulation tools empower artists to focus more of their energy on creative, rather than technical challenges, while flexible new customization options enable them to easily configure and switch between interfaces that are optimized for the way they work.
Finally, enhanced interoperability with Autodesk® Maya® 2013 software, Autodesk® MotionBuilder® 2013 software, and Autodesk® Revit® Architecture 2013 software helps make sure that 3ds Max 2013 integrates efficiently into modern pipelines.
You can also use the index in this help to find topics that contain information about new features. For topics that describe new program features, check the index entry "new feature." For changes in existing features, check the index entry "changed feature."
The is now modeless, which means that you can navigate viewports while the dialog is open. For example, if the array exceeds the viewport boundaries, you can pan and zoom the viewport so the entire array is within view.
Egg modeled using an egg spline
In Autodesk 3ds Max 2013 has been improved in a number of ways. Improvements include better viewport display, better efficiency with tile memory usage, new material options, and new Flyaway, Clumping, and Multi-Strand features.
is provided with 3ds Max Design only. For 3ds Max Design 2013, Civil View is installed along with 3ds Max Design. You don't need to install it separately; however, to run it you must initialize it and then restart 3ds Max Design.
Traffic model created with Civil View
Artists can now enjoy a more integrated and accurate dynamics toolset, thanks to a wide range of enhancements and additions to the unified system of simulation solvers. Highlights are the new mCloth module with tearable fabric, plus support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.
Speed your character-animation workflow by leaps and bounds with the new geometry format. gPoly produces objects in the hardware mesh format used internally by 3ds Max, eliminating the need for conversion from editable format to the internal hardware format. The result is faster animation playback when deforming high-resolution meshes (for example, using the Skin modifier).
Animators can now portions of animations to increase or decrease their speed. There is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.
Included with Autodesk 3ds Max 2013 is Animation Store, where you can preview hundreds of motion clips on your Biped or CAT characters with automatic retargeting prior to purchasing the motion data. To use Animation Store, click the Autodesk Animation Store command on the Animation menu.
For more efficient management of bones attached to a Skin modifier, you can now sort the list of bones in ascending or descending alphanumeric order. Searching the list also saves time by showing only matching entries, rather than simply highlighting matching entries in the list. See .
A single 3ds Max session can now host multiple workspaces: different user-interface arrangements. Switching between workspaces is as simple as choosing a name from a drop-down list, and creating new workspaces is just as easy. See .
Thanks to the entirely new render pass system, you can now create render elements more efficiently for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe Photoshop software, and other image-compositing applications. The state recorder enables artists to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. Artists can more quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.
Also part of State Sets is the new Media Sync functionality, which provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage (including footage layering), blend modes, opacity, and effects. With it, artists can iterate more effectively and reduce rework to complete projects in less time.
For you can assign , including high dynamic range (HDR) maps, that provide illumination for all renderers. They also provide lighting levels and shadows for . Unlike releases prior to Autodesk 3ds Max 2013, Sky Color maps do not require the Light Tracer.
Skylight color and levels from an HDR image
Viewports can now have a vertical gradient as a background. This is the default for Perspective viewports. You can set custom colors for the gradient by using the Customize User Interface . In addition, viewport background controls have been consolidated in a new Viewport Configuration dialog , with corresponding options on the and the .
The has received a number of enhancements. Artists will enjoy the increased drawing performance on large scenes, together with new support for image-based lighting (see ), depth of field, accelerated particle flow display, and new Facets and Clay shaders. In addition, the ability to change the bokeh shape via MAXScript, support for shadows in large scenes, and improved workflows for interior scenes extend the Nitrous functionality.
The has been updated in a number of ways to improve usability. New features include enhanced right-click-menu functionality, the option to get a node view of materials applied to selected object, new material library options, and special highlighting of the node whose parameters are visible.
The iray renderer now offers support for , helping artists create more realistic images of moving elements. Also, the Production iray renderer now performs more quickly. In addition, a large number of improvements have been added: support for "no diffuse bump," the round corner effect, and more procedural maps; improved sky portals, glossy refractions, translucency, and IOR (index of refraction); faster exterior scene convergence; and the ability to handle larger output resolutions.
iray rendering of a freeway, with motion blur
The "mental images" library has been renamed the NVIDIA ® library, and the path to these files is now the \NVIDIA folder in the 3ds Max root folder. The set of shaders is the same as for previous releases, and scene-description files retain the MI file name extension.
New support for the Autodesk DirectConnect family of translators enables Autodesk 3ds Max 2013 users to exchange industrial design data with engineers using CAD (computer aided design) products: AutoCAD® software, Autodesk® Inventor® software, Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and others. A wide range of file formats is supported (see ); for certain of these a license is required. The data is imported as native solids that can be interactively retesselated as needed.
Artists familiar with using Autodesk Maya software will appreciate the new that enables them to navigate viewports using the same mouse and key combinations in 3ds Max as they would in Maya. The ability to use a unified style when working with both packages helps save time and reduce user frustration. In addition, the interaction modes are customizable according to personal preference.
The Autodesk 3ds Max 2013 SDK (software development kit) offers improved exposure to .NET, making it accessible from .NET-aware languages. Garbage collection and reflection are provided by the .NET framework and help accelerate software development. The built-in .NET libraries also help facilitate common tasks: building user interfaces; connecting to databases; parsing XML and text; numerical computation; and communicating over networks. See http://www.autodesk.com/me-sdk-docs.