Viewport Configuration

 
 
 
Command entry:Views menu Viewport Configuration
Command entry:Click or right-click the General viewport label (“[ + ]”) . General viewport label menu Configure Viewports Viewport Configuration dialog
Command entry:With Nitrous active, click or right-click the Shading viewport label ("Realistic" or "Wireframe" by default). Shading Viewport label menu Configure Viewport Configuration dialog

The Viewport Configuration dialog provides controls for setting viewport-control options.

All the configuration options are saved with the MAX scene file. To configure default startup settings for your file, save the scene (empty or not) as maxstart.max in the default Scene folder (see File I/O Path Configuration). If this file exists when you start or reset 3ds Max, the program uses it to determine the viewport configuration and settings.

  • Viewport Layouts

    Viewport Layouts gives you a special tab bar for switching quickly among any number of different viewport layouts. For example, you might have a four-viewport layout, zoomed out for an overall view of your scene from different angles simultaneously, plus several different full-screen closeup views of different parts of the scene. The ability to activate any of these with a single click can speed your workflow tremendously. The layouts are saved with the scene so you can return to your custom viewports setup at any time.

  • Visual Style & Appearance Panel (Nitrous Driver)

    For the Nitrous display driver, the Visual Style & Appearance panel of the Viewport Configuration dialog sets the rendering method for either the current viewport or all viewports. The visual style can include non-photorealistic styles.

  • Rendering Method Panel (Legacy Drivers)

    For legacy display drivers (Direct3D, OpenGL, and Software), the Rendering Method panel of the Viewport Configuration dialog sets the rendering method for either the current viewport or all viewports.

  • Background Panel

    Provides options for viewport background display.

  • Layout Panel

    You specify the division method of viewports, and assign specific types of views to each viewport on the Layout panel of the Viewport Configuration dialog.

  • Safe Frames Panel

    You toggle the status of the video safe frame for the current viewport and adjust its parameters on the Safe Frames panel of the Viewport Configuration dialog.

  • Display Performance Panel (Nitrous Driver)

    For Nitrous viewports, you adjust the adaptive viewport redraw methods on the Display Performance panel of the Viewport Configuration dialog.

  • Adaptive Degradation Panel (Legacy Drivers)

    For legacy viewports (Direct3D, OpenGL, and so on), you adjust the adaptive viewport redraw methods on the Adaptive Degradation panel.

  • Regions Panel

    On the Regions panel of the Viewport Configuration dialog, you specify default selection rectangle sizes for the Blowup Region, the Sub Region rendering options, and (for legacy drivers) the parameters for setting up a virtual viewport.

  • Statistics Panel

    Viewports can display statistis that show the number of vertices, polygons, and so on. Use the Statistics panel to customize that display.

  • Lighting and Shadows Panel (Legacy Drivers)

    For legacy display drivers (Direct3D, OpenGL, and so on), the Lighting And Shadows tab sets preferences for lighting and shadow display in shaded viewports. For Nitrous viewports, lighting and shadow controls appear on the Visual Style & Appearance panel instead. For more information, see Previewing Shadows and Other Lighting in Viewports.

  • ViewCube Panel

    These controls affect interaction with the ViewCube feature. Any changes in settings persist between sessions.

  • SteeringWheels Panel

    These controls affect interaction with the SteeringWheels feature. Any changes in settings persist between sessions.