Preference Settings dialog
On the Viewports panel of the Preference Settings dialog, you set options for viewport display and behavior.
You can also set the current Display Driver.
Mouse settings have moved to the new Customize User Interface dialog Mouse panel
Viewport Parameters group
- Use Dual Planes
Uses the front/back plane system when redrawing the viewport. The selected object is manipulated in the front plane and is
redrawn, while other objects remain on the back plane and are not redrawn. This default setting provides the fastest redraws
under normal circumstances. If your assigned display driver doesn't support dual planes, this option is not available.
Turn off this setting to improve redraw speed if you are rotating the whole scene or moving a camera through the scene (usually
situations in which the whole viewport needs to be redrawn anyway).
- Show Vertices as Dots
When on, 3ds Max
displays vertices in mesh and patch objects as small, solid-color squares, whose size you can set with the Size parameter.
When off, the vertex display is a tick mark.
Lets you specify the vertex size displayed in the viewports. Range = 2 to 7. Default=2.
Lets you specify the display size for handles attached to patch vertices and spline vertices. Range=2 to 7. Default=3.
- Draw Links as Lines
Displays the hierarchical links
between parent and child objects as plain lines, rather than shapes when Display panel
Link Display rollout
Display Link is on.
- Backface Cull on Object Creation
Determines whether to display faces with normals
pointing away from view. When on, you see through the wireframe to the backfaces. This option applies to wireframe viewport
displays only. In most cases, keep this switch enabled. However, when modeling with NURBS surfaces, which consist of single-sided
planes, it's easier to view the geometry from all angles when backface culling is off.
- This control affects only the created objects, and you can reverse the effect on each object by changing the Backface Cull
setting in the Object Properties dialog for that object.You might turn off Backface Cull On Object Creation before creating
your NURBS, and then turn it on again when your finished.
- You can globally change the display of backface culling in the viewports by turning on Force 2-Sided on the Rendering Method panel of the Viewport Configuration dialog.
- Attenuate Lights
Turns the display of attenuation effects
on or off from start to end in the interactive viewport renderer. When off, attenuated lights behave as though unattenuated.
- Mask Viewport to Safe Region
By default, the viewport area outside the outermost safe frame displays the contents of the viewport. When this switch is
on, that area is left blank.
- Update Background While Playing
Turns on the updating of bitmaps in the viewport background when you play an animation. This capability lets you check your
action against a 2D rotoscoped
background, even if your animation plays at 1 frame per second. When on, an IFL file
, AVI file
, or MOV file
updates on each frame when you click the Play button. To use this feature, turn off the real-time
switch on the Time Configuration dialog
The viewport updates not only when you click Play, but also when you drag the time slider.
- Filter Environment Backgrounds
Affects the background displayed in the viewport only when you have chosen Use Environment Background on the Viewport Configuration
dialog Background panel
When you turn on Filter Environment Backgrounds, the environment background is filtered in the viewport, resulting in an antialiased
image. When you turn it off, the background image is not filtered, resulting in an aliased, pixelated image.
Note the following:
- Filtering slows down the recalculation of the viewport background image about 30 to 40 percent. Unless you really need that
smooth display, it's best to leave the option off.
- This option doesn't affect the rendered background image, and doesn't effect the viewport backgrounds when you turn on Use
- Display World Axis
When on, displays a world axis in the lower-left corner of all viewports. Default=on.
- Grid Nudge Distance
Sets the nudge distance for the Nudge Grid Down and Nudge Grid Up functions, which you can use to move an active grid helper
object into position. See To nudge a grid object up or down:
- Non-scaling object size
Sets the display size of cameras, lights, and other nonscaling objects. Default=1.
- Ghosting Frames
Specifies the number of ghost images that appear before and after the current frame when you choose Show Ghosting from the
Views menu. If you display ghosts both before and after the current frame, the total number of ghosts is twice this number.
- Display Nth Frame
Specifies the number of frames between the appearance of each ghost. The smaller this number, the closer the ghost images
appear to each other.
- Displays only ghost images that occur before the current frame. This makes the ghosts trail the object.
- Displays only ghost images that occur after the current frame.
- Displays ghosts both before and after the current frame.
- Ghost in Wireframe
Displays ghosts in black wireframe in shaded viewports. When off, the ghosts appear as shaded objects, using the same colors
as the wireframe ghosts.
- Show Frame Numbers
Displays a frame number in the upper-left corner of each frame.
Display Drivers group
- Choose Driver
- Configure Driver
- Currently Installed
Displays the name of the currently installed driver.