The Spring controller adds secondary dynamics effects to any point or object position. The end result is secondary mass/spring dynamics similar to Flex. This constraint adds realism to generally static animations.
When you apply Spring to an animated object, its original motion is preserved and secondary, velocity-based dynamics are applied. When you first apply the controller, it constructs a virtual spring between the object's original position and where it would end up after forces are applied to it. You can adjust spring tension and dampening. Increasing the tension creates a tighter spring, while increasing the dampening smoothes out jitters in the motion.
Users have control over the point's Mass and Drag, the spring's Tension and Dampening, and other world space constraints. These include being able to add external forces like Wind and Gravity (spacewarps), and being able to constrain the spring effects along a given axis. This way you can add vertical dynamics while controlling the about of effect it has in the horizontal directions.
The solution is calculated using a start time and a step size. Solutions are cached once for the last tick calculated, and once per frame. Performance should be the same one each frame as you step forward, and significantly faster after the first pass if nothing changes. Cached values will be used if going backwards in time.
The biggest slowdown occurs when animating an object that the controller uses as a force way down the time line since this is a history dependant solver. If a lot of animation is going to occur along a long timeline you can shut off the spring solver by setting steps to 0. Set this back to the desired value when you want the solution recalculated.
Sets the dampening for the spring corresponding to the index.:Acts as a multiplier of an internal factor that determines how quickly the object comes to rest. With the Self Influence spring, changing Dampening has the same effect as changing Drag. With other springs, Dampening affects only the movement caused by that spring. Internally, the dampening value is proportional to the tension, so as you increase the tension and make the solution more stiff, the dampening is increased to maintain system stability.