Motion Mapping: Retargeting Biped Motion

One of the more powerful features of Biped is the ability to retarget or map the motion of any biped onto any other biped.

If you map the motion of a biped without a tail onto a biped with a tail, default tail motion for the biped with a tail will be computed. Default motion will also be computed when mapping the motion of a biped with fewer links in the legs, spine, or neck onto a biped with more links in the legs, spine, or neck. There are a few ways to perform motion mapping. You can:

Scale Stride Mode

Scale Stride mode gives you control over whether or not certain aspects of motion mapping occur.

If Scale Stride mode is active (the default):

If Scale Stride mode is not active, no computations will be performed in any of the above cases. Then you might see your biped moving over footsteps that are spaced inappropriately far apart or close together for the size of your biped. Typically, you should leave Scale Stride mode active, unless you want to maintain the spatial relationship between the biped and other objects in your scene.


To turn off Scale Stride mode:

  1. Select the biped, and go to the Motion panel.
  2. On the Biped rollout, click the bar at the bottom to expand the rollout.

    (If the rollout is already expanded, the bar shows a minus sign at the left, instead of a plus.)

  3. In the Modes group, click (Scale Stride Mode) to turn it off.

    The button changes to indicate stride scaling has been turned off.

  4. Use (Figure Mode) to edit the figure.

    When you return to Keyframe mode or Footstep mode, the biped's stride length is unchanged, regardless of the biped figure's new proportions.