The Open dialog lets
you load biped (BIP), figure (FIG), and step (STP) files.
When you load a FIG file
(in Figure mode), the Open dialog is a standard Windows Open File
dialog. However, when you load a BIP or STP file, you can preview
the animation and control how much information is loaded into your
NoteThis option is unavailable
when you load a BIP file into a clip or onto a biped that is in
Edit Clip mode, because all the clips in the motion flow would have
to be adapted.
Open dialog for BIP
or STP files
This drop-down list lets you
choose directories where you have recently opened Biped motion files.
File History Lists.
- File Name
The name of your FIG, BIP,
or STP file.
- Files of Type
Sets the type of file
- Figure file (.FIG)Load
a Figure file. Figure mode must be active to load a Figure file. Figure
files allow you to apply the structure of one biped to another.
Reload a Figure file if you accidentally lose your biped Figure mode
pose; this pose is the biped fitted to a mesh. s
- Biped file (.BIP)Load
a biped motion file (clip). Motion files include footsteps, keyframe
settings, the biped scale, and the active gravity value (GravAccel).
IK Blend values for keys and IK objects and their animation are
If you select a BIP file
saved from a scene whose frame rate differs from that of the current
scene, 3ds Max opens a
Rate Change dialog, which prompts you
to choose how to adapt the original animation.
If you select a BIP file saved with a previous
version of character studio, the preview
will not be visible. After selecting the file for loading, you will
be notified that the file is obsolete and should be resaved, unless
you have indicated that you no longer want to see this message.
- Step file (.STP)Load
footsteps without body keyframes. Using this ASCII file format enables
developers to write programs that generate step files for biped
motion. Biped will generate body keys for the loaded steps. See stp.rtf in
the cstudio\docs directory for more
details on the step file format.
NoteIn Figure mode, you
can load only FIG files. In other modes, you can load BIP and STP files.
- Motion Preview
Lets you scrub through the
animation in a BIP or STP file manually before opening it.
- Restructure biped to match file
When on, the structure of
the current biped is changed to match the structure in the BIP file.
- Set lowest starting foot height to Z=0 (.bip
Sets the lowest starting foot
height to Z=0. This is an option in the Load File dialog. Default=On.
In Biped, the height
of a motion clip can be retained. This is important if you want
to retain the height of a motion clip for motions adapted to characters
of different sizes. If, for example, the character is jumping off
a rock and you want to retain the Z position of the character, you
would turn this option off. Leave this option off if Motion Flow
motions must be blended that begin and end at different heights, such
as three clips that have the character mounting a bicycle, riding
the bicycle, and dismounting the bicycle.
Turning off this option
can, however, cause a jump in the motion during motion flow transitions.
Turn this on for smooth transitions in Motion Flow mode. If adaptation
takes place, the height is set so that the lowest foot at frame 0
starts at the Z=0 height. This lines up clips along the Z axis and
creates smooth transitions.
Use Load Motion Capture
File on the
to load the raw version
of the motion capture BIP files included with 3ds Max. These
files have no footsteps and keys at every frame. Loading files using
Load Motion Capture File allows you to filter the data and extract footsteps.
Load MAX Objects group
- Load MAX Objects
When on, character
studio will import any IK, Head Target, or linked object saved
with the BIP data.
- Object list
Each object saved with the
BIP file is displayed in this list along with its object type. The
only way to eliminate an object from the animation is to resave
the BIP file without it and reload.
NoteThe settings for
loading 3ds Max objects are only active if Load MAX Objects is
checked and there are objects in the data.
- Prompt for Duplicates
Opens a Merge dialog
for each object in the BIP file that has a duplicate in the scene.
In this dialog, you can
Merge, Skip, or Delete Old.
If Prompt for Duplicates
is off, the objects in your scene will be automatically overwritten.
When on, the position
of the objects in the BIP file adapt to the size of the target biped,
based on either height or limb sizes.
- Scale IK Object's Size
When on, the imported objects
are scaled in size to match the target biped.
Load List Controllers group
- Load List Controllers
When on, and sub-animation
controllers saved with the BIP file are loaded onto your target biped.
- Controller list
Displays the sub-animation
controllers in the BIP file.
NoteThe only way to eliminate
a controller from the animation is to resave the BIP file without
it and reload.