When Footstep mode is
active, you can create or edit footsteps to generate a walk, run,
and jump footstep pattern. You also edit selected footsteps in space
and append footsteps using parameters available in Footstep mode.
If footsteps are extracted
during motion capture import, turn on Footstep mode to edit footsteps
in the viewports.
A powerful feature in
Biped is the ability to adapt keyframes when footsteps are edited
in space or time. The following tracks are influenced in the vicinity
when a footstep is edited in space:
- Body Horizontal keys change to step or
hop within range of new footstep locations.
- Body Vertical keys change to match possible
changes in stride length, since the body must be lower in order
to step longer distances.
- Body Rotation keys change to bank into
turns created by changes in path curvature or body speed.
- Right or left leg keys in a move state
must be adapted to step between new locations.
If for some reason you do not want the adaptation
to occur, use the Footstep Adapt Locks settings on the
& Adaptation rollout
to keep the biped
from correcting the body position.
Two additional rollouts
display when Footstep mode is active:
Creation rollout and