At times, you'll need
to alter the fit of the hierarchy in the Physique mesh, or change
its structure. To do so, you change the default, initial pose, which
Physique uses as a reference for various operations, including reinitializing.
- For a biped, you change the structure
in Figure mode, then reinitialize the Initial Skeleton Pose.
- For a Bones system with the HD IK solver,
there is a Show Initial State check box in the Motion panel, on
the IK Controller Parameters rollout.
- For any other hierarchy, use frame 0
for the initial pose. Be sure your animation does not affect the
position of the skeleton in frame 0.
To load a file created with different
NoteIf the System Unit
Scale has a value that is different from that of the file you are
loading, 3ds Max prompts you to rescale the scene. If you do
so, any objects that have a Physique modifier exhibit a double scaling. Do
- Select the object.
- Reinitialize with both Initial
Skeletal Pose and Vertex Settings (the last check box) turned on.