Using standard 3ds Max scale transform
tools, you can adjust a biped's posture by scaling the size of its links.
You must be in Figure mode to scale the biped links. If you try
to scale a biped without going into Figure mode, nothing happens.
To scale a biped that has a mesh attached
to it by using Physique:
- Select the biped.
- On the Motion panel Biped rollout, turn
- On the Structure rollout, change the
The biped and mesh scale
To reinitialize a scaled mesh:
Reinitializing a scaled
mesh might be necessary if you use Initial Skeleton Pose in Physique.
In this case, the mesh appears at its size before scaling. To correct
for this, perform the following steps:
- On the Modify panel, either make
Physique inactive, or highlight the skin object so the active level
is below the Physique modifier in the stack.
- Scale and move the mesh until it matches
the biped or bones.
- Re-enable Physique, or highlight its
name once more in the stack display.
The mesh will get large because it is doubly scaled.
- Reinitialize with Initial
Skeleton Pose turned on.
The mesh will shrink to the size you set during