Key Mode lets you jump
your animation. By default, Key Mode uses the keys visible in the
track bar below the time slider. Other options are available on
Configuration dialog in the Key Steps
When the Auto Key button
on and you change an object’s creation parameters or performed a
or change a material or modifier applied to that object, 3ds Max automatically
creates a keyframe.
Key Mode can respect
all keyframes, or you can restrict it to move only to transform
keys via the Key Steps options on the Time Configuration dialog. When
Key Steps Use
TrackBar is on, Key Mode jumps to keyframes of any type. When Use
TrackBar is off, Key Mode respects only transform keys.
To use Key Mode:
- Turn on (Key
The button turns blue when Key Mode is active.
- Use (
Key) and (
Key) to move from one keyframe to the next.
If the current frame does not jump to the keys,
make sure the animated object is selected
in the viewport.
If it still doesn’t seem to be working, configure
Key Mode to Use TrackBar, as described in the following procedure.
To configure Key Mode:
- Click (Time
Configuration), or right-click any animation-control button, including (Key Mode).
3ds Max opens the Time Configuration dialog.
- Choose options in the Key Steps group.
If you turn on Use TrackBar and turn Key Mode
on, then clicking Next Key advances to the next key for the selected
object. This will respect every type of key that appears in the
track bar. If you turn Use TrackBar off, only transform keys are
used by key mode.