A Light viewport shows
the view from a spotlight or directional light, looking at its target.
Light viewport controls
include the following. Two of these controls are available in all
Dolly Light, Target, or Both
Zoom Extents All, Zoom Extents All Selected (available
in all viewports)
Maximize Viewport Toggle (available
in all viewports)
lights, the Light Hotspot control actually
adjusts the beam angle. At the beam angle, the light is 50 per cent
of the maximum intensity.
lights can be used as views only when the light's distribution is
set to spotlight.
WarningSwitching to or from
a light view clears the Undo/Redo lists.
To set a Light viewport:
- Activate the viewport you want to show
the view from a spotlight or directional light in the scene.
- Do one of the following:
- Press the keyboard shortcut $.
- Click or right-click the Point-Of-View
viewport label. 3ds Max opens the
viewport label menu. Choose Lights and
then choose the light from the Lights submenu.
- If you have more than one spotlight or
directional light in the scene (and none is selected), the Select
Light dialog is displayed: choose the light you want.
- If there are more than 10 lights listed,
the last entry is "More Lights." Choose this to display the Choose
a View dialog, which shows the complete list.
To undo changes to a Light viewport,
do one of the following:
- Click (Undo) on the
- Press Ctrl+Z.
This is different
from orthographic viewports, which require the use of Views menu
Undo, or Shift+Z
- Dolly Light, Target, or
Dolly Light, on the
Dolly Light flyout (see below) moves the light or its target or
both along the light’s main axis, toward or away from what the light
is pointing at. A free light moves along its depth axis in the direction
its lens is pointing. On a target light, the target distance remains
fixed, no matter how far you dolly.
Light Hotspot lets you
adjust the angle of a light's
This button replaces the Zoom All button when a light viewport is
- Roll Light
Roll Light rotates the
light about its own line of sight (the light's local Z axis). Although
Roll does change the light view, it affects the light object only
if the light casts a rectangular beam or is a
Light Falloff adjusts
the angle of a light's
This button replaces the Zoom Region button when a light viewport
- Truck Light
Truck Light moves a
target light and its target parallel to the light view, and moves
a free light along its XY axis.
- Orbit/Pan Light
Orbit rotates a light
about the target. Pan rotates the target about the light.