The Create panel provides the controls for creating objects. This is the first step in building a new scene in 3ds Max. Most likely, you will continue to add objects throughout an entire project. For example, when it is time to render a scene you might need to add more lights.
Villa with a swimming pool was created using a variety of geometry.
The Create panel groups the kinds of objects you create into seven categories. Each category has its own button. Within each category there can be several different subcategories of objects. A drop-down list lets you choose among object subcategories, and each kind of object has its own button, which you click to begin creation.
Geometry is the renderable geometry of the scene. There are geometry primitives such as Box, Sphere, Pyramid, and more advanced geometry such as Booleans, Lofts, and particle systems, as well as Doors and Stairs, AEC Extended objects such as Terrain and Railing.
Camera objects provide a view of the scene. The advantages of cameras over the views in the standard viewports are that cameras have controls similar to real-world cameras, and that you can animate a camera's position.