The weight table for
the Skin modifier is used to change vertex weights for several vertices
and bones at a time. This table appears when you click the Weight
Vertex numbers appear
down the left column, while bone names appear across the top. Vertex
weights for each bone are displayed in the chart. You can change
vertex weights in a number of ways:
- Click and drag a vertex weight to the
left or right.
- Highlight a weight and type in a new
- Select vertices by dragging over vertex
IDs, then click and drag one weight to change all selected weights
for the bone.
- Right-click to enter a value of 0.
to enter a value of 1.0.
- Edit menu
Copy/paste vertex weights,
and choose vertices to edit.
- Copy: Copies
weights for highlighted vertices.
- Paste: Pastes
the copied weights.
- Remove Zero Weights: All
vertices with a weight less than the
Zero Limit field value are stripped from
their weight. Also available on the
- Select All/None/Invert: Changes
the selection of vertices.
- Vertex Sets menu
Select vertices in the
left column by holding down Ctrl while
clicking vertices. Create a named selection set, which can then
be picked from the drop-down menu at the lower left of the dialog.
- Options menu
Customizes the weight table
- Flip UI: Flips
the UI to show vertex IDs across the top and bone names down the left
- Update On Mouse Up: When
the mouse button is pressed down, no updates will take place. When
the mouse button is released, updates will occur. This option helps
keep workflow moving quickly by avoiding unnecessary updates.
- Show Affected Bones: Displays
only bones that affect the displayed vertices.
- Show Attributes: Toggles
display of the S/M/N/R/H attributes.
- Show Exclusions: Toggles
display of small check box areas in each vertex weight field. Clicking
the check box toggles exclusion of the vertex from the bone (a red
X appears in the check box when the exclusion is in effect).
- Show Global: Shows
values for all displayed vertices.
- Show Set Sets UI: Displays
info about vertex sets.
- Vertex ID
Vertices are displayed
by number down the left column of the weight table. Double-click
a vertex number to cause the vertex to display in pink in viewports.
To display only selected vertices, choose Selected Vertices from
the drop-down menu at the bottom left of the dialog.
Indicates vertex is selected.
Indicates vertex weight has
Indicates vertex weights are
normalized (total of all vertex weights is always 1.0).
Indicates vertex is rigid (affected
only by one bone, the one with the most influence).
Indicates patch handles are
rigid (affected only by one bone, the one with the most influence).
- Vertex selection drop-down
Choose to display all vertices,
selected vertices or only vertices affected by the selected bone.
Copies weights for highlighted vertices.