The Normal Mapping method
of procedural mapping applies planar maps based on different vector-projection
methods. It is the most straightforward method, but can result in
even greater texture distortion than with
The Normal Mapping dialog lets you control how clusters are defined
Sets the mapping method:
- Box No Top
Controls the amount of space
The higher this setting,
the larger the gap that appears between clusters.
- Normalize Clusters
Controls whether the final
layout will be scaled down to 1.0 unit to fit within the standard
editor mapping area. If this is turned off, the final size of the
clusters will be in object space, and they'll probably be much larger
than the editor mapping area. For best results, leave this turned on.
- Rotate Clusters
Controls whether clusters
are rotated to minimize the size of their bounding box. For instance,
the bounding box of a rectangle rotated 45 degrees occupies more area
than one rotated 90 degrees.
- Align By Width
Controls whether the width
or the height of the clusters is used to control the layout of the clusters.
Accepts the settings, closes
the dialog, and performs the mapping as specified.
Undoes any changes and closes
- Set As Default
Makes the current settings
the defaults for the current session.