Material Baking operates
on the entire Render To Texture session. It is not set per individual
NoteWhen you use Network
Rendering, the Render To Baked Material option is disabled.
Baked Material Settings
- Output Into Source
When on, replaces any target
map slot in the object’s existing material. Care should be used
with this option, because the material replacement cannot be undone.
NoteIf a selected object
to be rendered has a multi/sub-object material assigned to it, the workflow
will not change and the results will be as follows: output into
source will put the resulting map in all sub-material slots that
match, instancing all identical maps, if a sub-material doesn’t
have the selected output type it will be ignored; duplicate in baked
will duplicate the entire Multi/Sub-Object Material into the baked
material and perform the above output; create new baked will create
a new single standard material.
- Save Source (Create Shell)
Makes a new Shell material
and assigns it to the object. When this option is turned on, you
can then choose to either Duplicate Source To Baked, or to Create New
- Duplicate Source To Baked
Makes a copy of the existing
material as the Baked material.
- Create New Baked
Puts a new material in the
Baked Material slot. The type of the new material is set by the
drop-down list below and subsequently determining the available
Target Map Slots in the Output rollout.
- Shader list
Allows you to specify
a shader to be used for the newly baked texture.
- Update Baked Materials
Builds a Shell material
for all selected objects, and populates the baked material according
to the current Render To Texture settings.
- Clear Shell Materials
material applied to the texture-baked
object, and replaces it with either the original material or the texture-baked
The radio buttons below
Clear Shell Materials give you a choice of which material in the
Shell material to retain:
- Keep Source MaterialsWhen
chosen, the original material replaces the Shell material.
- Keep Baked MaterialsWhen
chosen, the baked material replace the Shell material.
NoteIf you have already
rendered a baked texture and decide you want to render with a different
shader from the list, you must first click Clear Shell Materials
and then re-render.
- Render to Files Only
When turned on, the baked
texture files are rendered to the folder you've specified in the
Output Path field of the
Settings rollout. Default=off