The Panorama Exporter
Render Setup dialog is a
Setup dialog specially configured for
generating panoramic output.
NoteYou need at least
one camera in your scene to use the Panorama Exporter.
TipFor best results,
high resolutions might be necessary. We recommend a resolution of
2048x1024 or higher unless you're working on drafts.
This topic covers the
main rollout parameters. Additional rollouts might be available
depending on the current renderer. For more information, see
Output Size group
Choose one of the predefined
sizes or enter another size in the Width and Height fields (in pixels).
These controls affect the image's
- Width and Height
Lets you set the resolution
of the output image by specifying the width and the height of the
image, in pixels.
- Preset resolution buttons (512x256, 1024x512, and
Click one of these buttons
to choose a preset resolution.
- Aperture Width
Lets you specify an aperture
width for the camera that creates the rendered output. Changing
this value changes the camera's Lens value. This affects the relationship
between the Lens and the FOV values, but it doesn't change the camera's
view of the scene.
For example, if you have
a Lens setting of 43.0 mm, and you change the Aperture Width from
36 to 50, when you close the Render Setup dialog (or render), the
camera Lens spinner has changed to 59.722, but the scene still looks
the same in the viewport and the rendering. If you use one of the
preset formats rather than Custom, the aperture width is determined
by the format, and this control is replaced by a text display.
Renders any applied atmospheric
effects, such as volume fog, when turned on.
- Render Hidden Geometry
Renders all geometric objects
in the scene, even if they are hidden.
Renders any applied rendering
effects, such as Blur, when turned on.
- Area/Linear Lights as Point Lights
Renders all area or linear lights
as if they were point lights, speeding up rendering time.
Renders any applied displacement mapping.
- Force 2-Sided
2-sided rendering renders both
sides of all faces. Usually, you'll want to keep this option off
to speed rendering time. You might want to turn it on if you need
to render the inside as well as the outside of objects, or if you've
imported complex geometry in which the face normals are not properly unified. Default=off.
- Video Color Check
Checks for pixel colors that
are beyond the safe
and flags them or modifies them to acceptable values.
By default, "unsafe"
colors render as black pixels. You can change the color check display
by using the
panel of the
TipThis is useful for
draft renderings, as point lights render much faster than area lights.
not affected by this toggle, as area lights do not have a significant
effect on the performance of a radiosity solution.
- Super Black
Black rendering limits the darkness of
rendered geometry for video compositing.
TipLeave this off unless
you're sure you need it.
Advanced Lighting group
- Use Advanced Lighting
- Compute Advanced Lighting When Required
When on, 3ds Max computes
radiosity when required on a per-frame basis.
Normally, when rendering
a series of frames, 3ds Max calculates radiosity only for the
first frame. If, in an animation, it might be necessary to recalculate the
advanced lighting in subsequent frames, turn this option on. For
example, a brightly painted door might open and affect the coloring of
a nearby white wall, in which case the advanced lighting should
Render Output group
- Save File
Saves the rendered panorama
to disk. This is unavailable until you have defined a file name
by clicking the Files button.
Lets you specify the name,
location, and file type for the rendered panorama file.
- Rendered Frame Window
Enables or disables the panorama
exporter’s rendering display.
- Display Viewer
Chooses the camera viewport
to render. When you render a panorama, this drop-down list shows
only the cameras in the scene.
Click to render the panorama.
Click to cancel the rendering.
Click to close the dialog, saving
any changes you've made.