Network rendering is a means of mass-processing multiple rendering tasks or jobs. In order to facilitate network rendering, Autodesk BackburnerTM is installed with 3ds Max. The Backburner software is responsible for coordinating how job assignments are processed.
You can perform network rendering with both the default scanline and mental ray renderers. In its most efficient form, network rendering uses multiple computers, connected over a network, to perform rendering tasks; typically the rendering of animations with hundreds or thousands of frames. Even a small network of three or four PCs can save substantial rendering time and help you meet deadlines.
However, network rendering can be equally useful if you have only a single PC and need to render a number of images. You can assign the jobs that need to be rendered and Backburner can manage the rendering of each job while you're away from the computer. Commonly, jobs are assigned submitted just before you leave the office. when you arrive the next morning, all your rendering are waiting for you to review.
Network rendering is designed to render whatever is set up in your scene; that is, it will render the viewport, part of a viewport, camera view, and so on, as saved in the scene file. You can also pass batch-rendering tasks to Backburner from the . You can queue up tasks from any number of cameras in a scene. Each task can load a save scene state or use a particular rendering preset.
The requirements and procedures presented here assume you are the administrator of a closed network set up exclusively for network rendering. In practice, you can use the network for file sharing and other purposes, but if conflicts arise, you might need to cancel those uses. The easiest network to set up, operate, and maintain is one dedicated to rendering.
The links on this page are ordered like chapters in a manual: a sequence of major topics containing more specific nested topics. Links marked Next Step indicate the next topic in the sequence. Moving from one topic to the next takes you through the necessary steps to set up your network for rendering.
For Information About:
|Using Autodesk Backburner with 3ds Max||This Network Rendering section.|
|Autodesk Backburner User Interface (Manager, Server, and Monitor), Troubleshooting, and Administering Autodesk Backburner||Autodesk Backburner User’s Guide (In 3ds Max go to Help Additional Help Backburner User's Guide)|
|Autodesk Backburner Configuration||Autodesk Backburner Installation Guide (In 3ds Max go to Help Additional Help Backburner Installation Guide)|
|Installing Autodesk Backburner with 3ds Max||3ds Max Install Guide (Click the Documentation link on the Autodesk Autodesk 3ds Max 2011 Install DVD 1.)|
Rendering networks are sometimes called “render farms.” In 3ds Max, one computer is set up as the network Manager. The Manager "farms out" or distributes the work to rendering Servers. You can also have the same computer function simultaneously as both Manager and Server, so computing cycles don't go to waste.
This is a guide to solving common problems associated with network rendering. Solutions to these problems vary, depending on whether you are using the network rendering programs as installed Windows Services, or running them in Desktop mode. Also see “Troubleshooting Backburner” in the Autodesk Backburner User’s Guide.
The Queue Monitor application (monitor.exe) lets you manage, view, and receive status updates about all jobs currently submitted to the network rendering queue. This executable file is copied to the Backburner root directory during setup, and is available from the Start menu.