Lets you select a DirectX
viewport shader for viewing Direct3D hardware shaders. DirectX shaders
graphics driver, which uses DirectX. With
DirectX shading, materials in a viewport more accurately represent
how the material will appear in another application, or on other hardware
such as a game engine.
DirectX viewport shaders
are especially useful for previewing
To display a material using
a DirectX shader, rather than 3ds Max software, choose Show Hardware
Map In Viewport from the Show Standard/Hardware Map In Viewport
flyout, then click this button to turn it on.
Hardware viewport rendering
requires a DirectX9.0c-compliant video card. Also, hardware viewport
rendering is supported only by the
Showing Maps in Viewports for
3ds Max provides two
NoteThis rollout does
not appear for Multi/Sub-Object and Shell materials, which are simply
containers of other materials.
- Save as .FX File
Click to display a Save
Effect File dialog that lets you save the active material as an
- Enable Plugin Material
Turn on to use the chosen
DirectX shader in shaded viewports. Default=off.
When not enabled, viewports
continue to use the default
(interactive) renderer (or the
renderer, if that has been chosen).
This toggle is unavailable
if no shader plug-in has been chosen from the drop-down list, and when
DX Display Of Standard Material is on.
- Plug-in drop-down list
Use the drop-down list
to choose a DirectX viewport shader.
The list is unavailable
when DX Display Of Standard Material is on.