These controls make
illuminated. Self-illumination creates the
illusion of incandescence by replacing shadows on the surface with
the diffuse color. As you increase self-illumination, the self-illumination
color takes over from the ambient color. At a setting of 100, the
material shows no shaded areas, although it can show specular highlights.
color appears in viewports. (In releases prior to 3ds Max 5,,
viewports showed the self-illumination value but not the color.)
There are two ways to
specify self-illumination. You can turn on the check box and use
a self-illumination color, or turn off the check box and use a monochrome
spinner, which is comparable to using a gray scale self-illumination
do not show shadows cast onto them, and they are unaffected by the
lights in the scene. The brightness (Value in the
color description) remains the same regardless
of the scene's lighting.
To make a visible light
source in a scene, you can combine a geometric object with a light
object, and give the geometric object a self-illuminating surface. For
example, you could create a lofted light bulb shape, assign it a
self-illuminating white or yellowish material, and place an omni
light in the same location.
To make a material both
self-illuminating and transparent, use the Additive transparency
type in combination with self-illumination. See
object using a percentage value and a color
To make a material self-illuminating:
- Click the color swatch in the Self-Illumination
- In the
Selector, choose a color for self-illumination.
- Use the color's Value parameter (in the
HSV model) to increase or decrease the amount of
You can also set self-illumination
with a monochrome spinner. To do so, turn off the self-illumination
check box and adjust the spinner.
color is mixed with the material's diffuse color. The closer to
black the self-illumination color, the more diffuse color is used.
increases, the sample object appears flatter and more luminous.
- Color check box
When on, the material
uses a special self-illumination color. When off, the material uses the
diffuse color for self-illumination, and displays a spinner to control
the self-illumination amount. Default=off.
- Color swatch
When Color is on, the
color swatch shows the self-illumination color. To change the color, click
the swatch and then use the
Selector. Adjusting the Value (in the
adjusts the amount of self-illumination. The greater the Value,
the more the self-illumination color dominates both the ambient
and diffuse color components.
- Mono spinner
When Color is off, the
diffuse component is used as the self-illumination color, and this spinner
lets you adjust the amount of self-illumination. At 0, there is
no self-illumination. At 100, the diffuse color takes over from
the ambient color.
Click the map button
to assign a map to the self-illumination component. See
This button is a shortcut: you can also assign self-illumination
mapping in the