The translucency controls
are available for the
WarningDo not use shadow
maps with the translucent shader. Shadow maps result in artifacts
at the edge of translucent objects.
To make a material translucent:
- Increase the
Value (V) of the Translucent Color.
As the Value increases,
the material becomes more translucent. The Hue of the Translucent
Color tints the light that is scattered within the material.
render more realistically when you turn on 2-Sided in the material's
Basic Parameters. The translucent effect
does not appear in shaded viewports.
The projection screen
- Translucent Clr (Color)
Specifies a translucency
color. This is the color of light that is scattered within the material.
It does not need to be the same as the filter color, which is light
transmitted by the material. The two color values are multiplied.
Click the color swatch to change the translucent color. Click the
button to assign a map to the translucent color component.
- Filter Color
color that is multiplied by the translucent
color. Click the color swatch to change the filter color. Click
the button to assign a map to the filter color component.
The filter, or transmissive
color, is the color transmitted through transparent or semi-transparent
materials such as glass. You can use the filter color with volumetric
lighting to create effects such as colored light through a stained-glass
shadows cast by transparent objects are
tinted with the filter color.