Double-Sided Material
 
 
 
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Material/Map Browser Double-Sided

The Double-Sided material lets you assign two different materials to the front and back faces of an object.

On the right, a double-sided material creates a pattern for the inside of the trash can.

NoteIf even one sub-material has its shading set to Wire (see Shader Basic Parameters Rollout), the entire material displays and renders as a wire material.

Procedures

To create a Double Sided material, do one of the following:

The Double-Sided material controls let you choose the two materials, and the translucency of the material overall.

To choose the outer material:

To choose the inner material:

  1. Go back to the parent material (parameters for the Double-Sided material).
  2. On the Double-Sided Basic Parameters rollout, click the button labeled Back Material.

    3ds Max displays the parameters for the sub-material. By default, a sub-material is a Standard material with Blinn shading.

To make the material translucent:

Interface

Translucency

Sets the amount that one material shows through the other. This is a percentage that can range from 0.0 to 100.0. At 100 percent, the outer material is visible on inner faces and the inner material is visible on outer faces. At intermediate values, the specified percentage of the inner material "bleeds through" and is visible on outer faces. Default=0.0.

You can animate this parameter.

Facing Material and Back Material

Click to display the Material/Map Browser and choose a material for one side or the other.

Use the check boxes to turn the materials on or off.