3D maps are patterns
generated procedurally in three dimensions. For example, Marble
has a grain that goes through the assigned geometry. If you cut
away part of an object with marble assigned as its texture, the
grain in the cutaway portion matches the grain on the object's exterior.
- Coordinates Rollout (3D)
By adjusting coordinate
parameters, you can move a map relative to the volume of the object
to which it is applied.
- Cellular Map
The Cellular procedural
map generates a pattern that's useful for a variety of visual effects,
including mosaic tiling, pebbled surfaces, and even ocean surfaces.
- Dent Map
Dent is a 3D procedural
map. During scanline rendering, Dent creates a random pattern based
on fractal noise. The effect of the pattern depends on the map type.
- Falloff Map
The Falloff map generates
a value from white to black, based on the angular falloff of the
face normals on the surface of the geometry.
- Marble Map
The Marble map produces
a marbled surface with colored veins against a colored background.
A third color is automatically generated.
- Noise Map
The Noise map creates
random perturbation of a surface based on the interaction of two
colors or materials.
- Particle Age Map
The Particle Age map
is for use with
Typically you assign the Particle Age map as a
or in Particle Flow with the
Dynamic operator. It alters the color
(or map) of a particle based on the particle's life. The particles
in a system begin as one color. At a specified age, they begin changing
(by interpolation) to a second color, and then they change again
to a third color before they die out.
- Particle MBlur Map
The Particle MBlur (Motion
Blur) map is for use with
The map alters the opacity of the leading and trailing ends of particles
based on their rate of motion. The map is usually applied as an
opacity map, but you can use it as a diffuse map for special effects.
- Perlin Marble Map
The Perlin Marble map
generates a marble pattern using the Perlin Turbulence algorithm.
This map is an alternative to
which is also a 3D material.
- Smoke Map
Smoke is a 3D map that
generates amorphous, fractal-based turbulent patterns. It's primarily
designed for animated
opacity mapping to
simulate the effects of smoke in a beam of light, or other cloudy,
flowing mapping effects.
- Speckle Map
Speckle is a 3D map
that generates a speckled surface pattern that's useful for
diffuse mapping and
bump mapping to
create granite-like and other patterned surfaces.
- Splat Map
Splat is a 3D map that
generates a fractal surface pattern that is useful as a
Diffuse map for
creating a pattern similar to splattered paint.
- Stucco Map
Stucco is a 3D map that
generates a surface pattern that is useful for
bump mapping for
creating the effect of a stuccoed surface.
- Waves Map
Waves is a 3D map that
creates watery or wavy effects. It generates a number of spherical
wave centers and randomly distributes them over a sphere. You can
control the number of wave sets, the amplitude, and the speed of
the waves. This map works effectively as both a diffuse and bump
map at the same time. It can also be useful in combination with
an opacity map.
- Wood Map
Wood is a 3D procedural
map that renders a wavy grain-like pattern throughout the volume
of an object. You can control the direction, thickness, and complexity
of the grain.