Color Modifier maps
alter the colors of pixels in a material.
- Color Correction Map
The Color Correction
map provides an assortment of tools for modifying the colors of
an incorporated, underlying map, using a stack-based method. Tools
for correcting color include monochrome, inversion, custom rewiring
of color channels, hue shift, and adjustment of saturation and lightness.
Color-adjustment controls in many cases mirror those found in Autodesk
Toxik and Autodesk Combustion.
- Output Map
With Output map, you
can apply output settings to procedural maps, such as Checker or
Marble, that don't have these settings.
- RGB Tint Map
RGB Tint adjusts the
value of the three color channels in an image. Three color swatches
represent these channels. Changing a color swatch adjusts the value
of its associated color channel.
- Vertex Color Map
Vertex Color map makes
any vertex coloring applied to an object available for rendering.
You can assign vertex colors using the
Vertex Colors utility, or the vertex controls