Load Animation
 
 
 
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Select one or more objects. Animation menu Load Animation

Track View Hierarchy/Controller window Highlight one or more tracks Right-click. Load Animation

Load Animation lets you load animation from an XAF (XML Animation File) file to objects in your scene. Part of the animation-loading process is mapping the animation; that is, specifying which objects in the scene are to receive the loaded animation tracks.

For a procedure that outlines the basic method of saving and loading animation, see To use the Save Animation and Load Animation commands.

See Also

Interface

[file controls]

The controls in the upper-left corner of the dialog are standard file-browsing controls.

Load Into Active Layer

Loads the animation file into the active layer. Default=off.

This option makes it easier to load an animation file to an object that has had Animation Layers enabled (or disabled) subsequent to saving the animation files. Remapping is necessary in this case because enabling or disabling Animation Layers causes the full controller names to change. For example, if a sphere's X position track before enabling Animation Layers is Sphere01\Transform\Position\X Position, then after enabling Animation Layers it might change to Sphere01\Transform\Position\Base Layer\X Position (the layer name is inserted into the controller name).

Whether Load Into Active Layer is on or off, when you load animation to an object after changing its Animation Layers status, 3ds Max prompts you to create a map file. If Load Into Active Layer is on, when you click Yes to create the map file, the Map Animation dialog opens showing only the active layer's tracks in the Current list, and the tracks are already mapped correctly in the Mapped list. All you need to do is save the mapping, and then load the motion.

If Load Into Active Layer is off, clicking Yes to create the map file opens the Map Animation dialog showing all animation tracks in all layers, and you need to use the Map Animation controls to map the tracks before saving the mapping and loading the motion.

Relative/Absolute

Determines how incoming animation affects existing values. Relative starts the loaded motion at the current values of the selected objects in the scene. Absolute sets the values of objects in the scene the scene to those of the motion; so, for example, it would move a character to a new location and start the animation there. Default=Relative.

Replace/Insert

Determines how existing keys are treated when the animation is loaded. Replace overwrites the keys in the scene with the incoming motion, starting at the chosen frame. Insert inserts the motion at the chosen frame and moves any subsequent, existing keys to the end of the incoming motion. Default=Insert.

At Frame

The frame at which the incoming animation is applied. Default=0.

Load Motion

If mapping information is available, loads the animation from the file specified in the File Name field and applies it to current objects according to the mapping information. If no mapping has been specified, you're given the opportunity to create a map file. If you then click Yes, the Map Animation dialog opens, but if you click No, no animation is loaded.

Cancel

Closes the dialog without loading any animation.

Motion Mapping/Retargeting group

File

Shows the current mapping file, or “Default” if no mapping file has been chosen. Choose a mapping file from the drop-down list.

The list contains the most recently loaded mapping files. If the file you want to use isn't available in the list, use the Get Mapping button.

TipIf the paths in the drop-down list are too long to see the file name itself, you can resize the dialog to make the dialog and the list wider.
Get Mapping

Lets you browse to load a mapping file. Use this if the file doesn't appear in the Use Mapping drop-down list. The file then appears in the list for easy reloading.

Edit Mapping

Opens the Map Animation dialog for setting up animation assignments between incoming tracks and existing tracks. Available only after an animation (XAF) file has been chosen.

User Data group

The User Data list shows any user data present in the XAF file specified in the File Name field. User data can be created via the Save Animation dialog, or by editing the XAF file directly.