This dialog lets you
determine how 3ds Max should create and use proxy versions of
bitmaps incorporated in materials. It also lets you disable or enable
Proxies are intended
for use primarily in the viewports when building and editing scenes
to reduce the amount of memory required by the bitmapped textures,
but you can also use them at render time.
When you open this
dialog using either of the Set Proxy Resolution commands cited at
the top of this topic, the title changes to Per-Bitmap Resolution
for Bitmap Proxies, the Enable Proxy System check box changes to
Use Global Settings, and you can set only the
Proxy Resolution group
The label and function
of the first check box on the dialog depends on whether you invoked
it with Setup/Global Settings command or Set Proxy Resolution:
- Enable Proxy SystemToggles usage
of the proxy system. When off, 3ds Max uses only the original,
full-resolution maps. Available only on the Global version of the dialog
- Use Global SettingsWhen
on, the proxy system applies the same settings to all bitmaps subject
to proxy substitution, as set via the Global version of the dialog
When off, use the Downscale Map ... setting (see following) to specify
resolution only for bitmaps highlighted before invoking Set Proxy
Resolution. Available only on the Per-Bitmap version of the dialog.
- Downscale map to ... original size.
Use the drop-down list
to choose the fraction to which the proxy system reduces the bitmap(s):
Full (no reduction), Half, Third, Quarter, or Eighth. The greater
the reduction, the greater the memory savings and speed improvement,
especially in a scene with many maps, but the less recognizable
Proxy System group
These settings are available
only when you open the dialog using the Setup or Global Settings
commands cited at the top of this topic.
- Use proxy only if the original map's largest dimension
is greater than ... pixels.
Lets you indicate that bitmaps
smaller than the size you specify are not to be reduced. Downscaling
smaller maps isn't particularly efficient or useful.
To ensure that the system
creates proxies for all bitmaps, set this to 0.
- Render Mode
Lets you determine whether
to use the proxies at render time. The options, available from the
drop-down list, are self-descriptive:
- Render with Proxies (High
Performance, Low Memory)
- Render with Full Resolution
Images and Keep them In Memory (High Performance, High Memory)
- Render with Full Resolution
Images and Free them from Memory (Low Performance, Low Memory)
- Proxy Cache Folder
This read-only field displays
the path in which 3ds Max stores proxy bitmap files. To change
the path, go to Configure User Paths
I/O and edit the BitmapProxies entry.
Textures and Rendered Images Memory
- Page Large Images to Disk (Saves Memory)
When on, 3ds Max uses
a page file on disk when it handles large bitmap textures or large renderings.
This can save memory, at a cost of some performance time. Default=on.
- Page File Location
This field shows the
path name of the folder where the page file is saved.
To change the location
of the page file, use the
System Paths command.
- OK, Generate Proxies Now
Generates proxy bitmaps as
specified by the dialog settings and closes the dialog.
- OK, Generate Proxies Later
Saves the dialog settings and
closes the dialog but does not generate proxy bitmaps. You must
generate the proxies manually using the
Selected/Stale Proxies command from the
Asset Tracking dialog.
Closes the dialog without saving
any changed settings.